--- deliantra/server/TODO 2007/04/27 02:20:21 1.55 +++ deliantra/server/TODO 2007/07/04 18:10:19 1.72 @@ -1,31 +1,46 @@ Here are listed some todos which should be looked into sometimes. -* IMPORTANT: chat with > => > probbaly a client bug. +07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" +07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision +07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified +07:21:37 unidentified they are called potions? +07:21:48 -cfbot:#cf- [Incen] ayup +07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms + +* is_animated is sometimes written twice when saving, because it must be off when + no animation is set. this does not work, of course, because later the flag is written again. + should probably be fixed on load, not on save. + +* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning + obviously this should be the real name, not the arch name. + +* new players sometimes seem to lack statistics + +* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still * IMPORTANT: client structures (ns) seem to never get released ever. -* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable +* IMPORTANT: never-defined archetypes should be flagged as such and a suitable check fucntion should be designed - the same for empty treasurelists and similar stuff. +* IMPORTANT: reloading archetypes should create copies of used archetypes, letting + existing objects refer to the old archteypoes (for purposes of saving). + UPDATE: this is done, but an upgrade of in-memory objects is highly + advisable, as well as testing wether reloading actually works :) + * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts firing into a specific direction. fire 0 only fires once (this is a bug, but most clients move firing on yourself on non-shift-kp_5 because servers do not support the shifted semantics). -* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest +* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest there. be inventive. * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary hitting items it shouldn't. -* you cnanot sensibly buy mercenaries in their agency anymore: - they burn, of course, in scorn. - FIX: possibly create a precious flag that preserved pets in such a case - (and also preserve them over saved! so mercenaries and familiars could - be implemented in a sensible way). - * can users in theory steal the gems out of their snitchangel pet monsters? => the nodrop mechanism used for that should also disallow stealing. @@ -122,5 +137,5 @@ * make sure custom keys get saved in same order as they are being loaded. -* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and +* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and implement buildable non-safe floors.