--- deliantra/server/TODO 2007/02/16 19:43:40 1.36 +++ deliantra/server/TODO 2007/05/07 03:05:57 1.56 @@ -1,6 +1,62 @@ Here are listed some todos which should be looked into sometimes. -* when players QUIT, nuke their in-memroy maps +new skill system temporary todo: +- cast xxx, ready_skill praying => no go +- readying a rod gives magic item exp when slashign monsters +- slots are beign forgotten on relogin +07:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm +07:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly +07:45:50 -cfbot:#cf- [Lina] BUT pyromancy was +07:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test +07:46:14 -cfbot:#cf- sciullofederico logged in +07:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm +07:46:42 -cfbot:#cf- [Lina] i can't ready pyro! +07:46:49 -cfbot:#cf- [Lina] BUT i can ready praying +07:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others + + +* IMPORTANT: chat with > => > probbaly a client bug. + +* IMPORTANT: client structures (ns) seem to never get released ever. + +* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable + check fucntion should be designed - the same for empty treasurelists + and similar stuff. + +* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts + firing into a specific direction. fire 0 only fires once (this is a bug, but most clients + move firing on yourself on non-shift-kp_5 because servers do not support the shifted + semantics). + +* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest + there. be inventive. + +* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() + sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary + hitting items it shouldn't. + +* you cnanot sensibly buy mercenaries in their agency anymore: + they burn, of course, in scorn. + FIX: possibly create a precious flag that preserved pets in such a case + (and also preserve them over saved! so mercenaries and familiars could + be implemented in a sensible way). + +* can users in theory steal the gems out of their snitchangel pet monsters? + => the nodrop mechanism used for that should also disallow stealing. + +* bowmode should offer different capabilities given on level of user + (Leonov). + +* player_sold 1 still gets added to maps at some point, but server cnanot read it. + resolve the situation by either implementing it fully or removing it fully. + +* climbing, meditating, levitating skills etc. should give you experience per use + +* rewrite banish in perl (low priority) + +* nekosan snatches the fish, which stays in the playr inventory. + remove should automaticlaly send esrv_del_item, and nobody else should, + for inv items. same for ipo. * output-count and output-sync defaults *might* cause delay by one message for new users. @@ -16,8 +72,6 @@ * IMPORTANT: entering instantiated random maps whose meta file is missing freezes the player. -* debug_desc should display env information, too. - * random speed should result in randomised initial animation face. * example of why a player was kept alive long after having logged out. @@ -32,31 +86,17 @@ 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) -* The exit to 'random map at , level ' is closed - happens on first entry to a random map *sometimes*. meta file not yet written? - * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() => use debug_desc => find out whats causing it -* the server loves to basically freeze with high cpu load. - everything seems to work, except extremely slow. - maybe related to such stuff: (maybe too many monsters for some reason?) - 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object - * training center (kobold etc.) does not stop working after 30-40min but goes on for 2 hours _at least_. -* summoned monsters seem to be too peaceful - demonology tower elementals, - bloodwell (seems to be an old issue). - * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. - -* re-enable cede in save, when deemed stable. - -* important: re-enable out-of-order execution of chat and say by making them - packets instead of commands, by pre-parsing ncom/command. - (this is really hard, other command smight qualify, too...) + original crossfire: 100% cpu usage => freeze + after mapspace::update fix: 40% + after map protocol optimisation: 15% * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. this is simply counterwall hitting monsters. but why does it happen? @@ -70,17 +110,8 @@ ground or b) return to your inv? Rather than disappearing into the void of nothingness. -* rewrite gen_worldmap so that it replaces floors instead putting the - overlay on top of the worldmap. - -* investigate face and ground problems in world_109_126 - * mapinfo command should be handled asynchronously (cause it blocks the server) -* drop unpaid items when dieing on the spot. - -* arch/river/* need to be converted to new .x scheme - * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 16:09 <@schmorp> ende des themas 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden @@ -89,6 +120,7 @@ * map converter elmex: because of the faces and all the other nice things - i guess + [HUH?? please specify or remove] * implement no-drop-on-destroy flag (done) for example to remove the specialcases for books that are destroyed @@ -103,4 +135,7 @@ 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) +* make sure custom keys get saved in same order as they are being loaded. +* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and + implement buildable non-safe floors.