--- deliantra/server/TODO 2007/04/14 07:22:59 1.49 +++ deliantra/server/TODO 2007/05/07 03:05:57 1.56 @@ -1,8 +1,35 @@ Here are listed some todos which should be looked into sometimes. +new skill system temporary todo: +- cast xxx, ready_skill praying => no go +- readying a rod gives magic item exp when slashign monsters +- slots are beign forgotten on relogin +07:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm +07:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly +07:45:50 -cfbot:#cf- [Lina] BUT pyromancy was +07:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test +07:46:14 -cfbot:#cf- sciullofederico logged in +07:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm +07:46:42 -cfbot:#cf- [Lina] i can't ready pyro! +07:46:49 -cfbot:#cf- [Lina] BUT i can ready praying +07:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others + + +* IMPORTANT: chat with > => > probbaly a client bug. + * IMPORTANT: client structures (ns) seem to never get released ever. -* IMPORTANT: playershop has garbage beyond json string, causing long-term corruptipn +* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable + check fucntion should be designed - the same for empty treasurelists + and similar stuff. + +* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts + firing into a specific direction. fire 0 only fires once (this is a bug, but most clients + move firing on yourself on non-shift-kp_5 because servers do not support the shifted + semantics). + +* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest + there. be inventive. * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary @@ -10,6 +37,9 @@ * you cnanot sensibly buy mercenaries in their agency anymore: they burn, of course, in scorn. + FIX: possibly create a precious flag that preserved pets in such a case + (and also preserve them over saved! so mercenaries and familiars could + be implemented in a sensible way). * can users in theory steal the gems out of their snitchangel pet monsters? => the nodrop mechanism used for that should also disallow stealing. @@ -63,9 +93,6 @@ * training center (kobold etc.) does not stop working after 30-40min but goes on for 2 hours _at least_. -* summoned monsters seem to be too peaceful - demonology tower elementals, - bloodwell (seems to be an old issue). - * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. original crossfire: 100% cpu usage => freeze after mapspace::update fix: 40%