--- deliantra/server/TODO 2007/05/07 03:05:57 1.56 +++ deliantra/server/TODO 2007/05/18 14:19:19 1.61 @@ -1,28 +1,14 @@ Here are listed some todos which should be looked into sometimes. -new skill system temporary todo: -- cast xxx, ready_skill praying => no go -- readying a rod gives magic item exp when slashign monsters -- slots are beign forgotten on relogin -07:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm -07:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly -07:45:50 -cfbot:#cf- [Lina] BUT pyromancy was -07:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test -07:46:14 -cfbot:#cf- sciullofederico logged in -07:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm -07:46:42 -cfbot:#cf- [Lina] i can't ready pyro! -07:46:49 -cfbot:#cf- [Lina] BUT i can ready praying -07:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others - - -* IMPORTANT: chat with > => > probbaly a client bug. - * IMPORTANT: client structures (ns) seem to never get released ever. -* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable +* IMPORTANT: never-defined archetypes should be flagged as such and a suitable check fucntion should be designed - the same for empty treasurelists and similar stuff. +* IMPORTANT: reloading archetypes should create copies of used archetypes, letting + existing objects refer to the old archteypoes (for purposes of saving). + * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts firing into a specific direction. fire 0 only fires once (this is a bug, but most clients move firing on yourself on non-shift-kp_5 because servers do not support the shifted @@ -35,12 +21,6 @@ sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary hitting items it shouldn't. -* you cnanot sensibly buy mercenaries in their agency anymore: - they burn, of course, in scorn. - FIX: possibly create a precious flag that preserved pets in such a case - (and also preserve them over saved! so mercenaries and familiars could - be implemented in a sensible way). - * can users in theory steal the gems out of their snitchangel pet monsters? => the nodrop mechanism used for that should also disallow stealing.