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Comparing deliantra/server/TODO (file contents):
Revision 1.56 by root, Mon May 7 03:05:57 2007 UTC vs.
Revision 1.63 by root, Sat May 26 15:43:59 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3new skill system temporary todo: 307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
4- cast xxx, ready_skill praying => no go 407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
5- readying a rod gives magic item exp when slashign monsters 507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
6- slots are beign forgotten on relogin 607:21:37 <schmorp> unidentified they are called potions?
707:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm 707:21:48 -cfbot:#cf- [Incen] ayup
807:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly 807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
907:45:50 -cfbot:#cf- [Lina] BUT pyromancy was
1007:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test
1107:46:14 -cfbot:#cf- sciullofederico logged in
1207:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm
1307:46:42 -cfbot:#cf- [Lina] i can't ready pyro!
1407:46:49 -cfbot:#cf- [Lina] BUT i can ready praying
1507:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others
16
17
18* IMPORTANT: chat with > => &gt; probbaly a client bug.
19 9
20* IMPORTANT: client structures (ns) seem to never get released ever. 10* IMPORTANT: client structures (ns) seem to never get released ever.
21 11
22* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 12* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
23 check fucntion should be designed - the same for empty treasurelists 13 check fucntion should be designed - the same for empty treasurelists
24 and similar stuff. 14 and similar stuff.
15
16* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
17 existing objects refer to the old archteypoes (for purposes of saving).
25 18
26* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 19* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
27 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 20 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
28 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 21 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
29 semantics). 22 semantics).
32 there. be inventive. 25 there. be inventive.
33 26
34* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 27* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
35 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 28 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
36 hitting items it shouldn't. 29 hitting items it shouldn't.
37
38* you cnanot sensibly buy mercenaries in their agency anymore:
39 they burn, of course, in scorn.
40 FIX: possibly create a precious flag that preserved pets in such a case
41 (and also preserve them over saved! so mercenaries and familiars could
42 be implemented in a sensible way).
43 30
44* can users in theory steal the gems out of their snitchangel pet monsters? 31* can users in theory steal the gems out of their snitchangel pet monsters?
45 => the nodrop mechanism used for that should also disallow stealing. 32 => the nodrop mechanism used for that should also disallow stealing.
46 33
47* bowmode should offer different capabilities given on level of user 34* bowmode should offer different capabilities given on level of user

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