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Comparing deliantra/server/TODO (file contents):
Revision 1.54 by root, Thu Apr 26 18:05:35 2007 UTC vs.
Revision 1.57 by root, Mon May 7 19:55:29 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3new skill system temporary todo:
4- cast xxx, ready_skill praying => no go
5- readying a rod gives magic item exp when slashign monsters
6- slots are beign forgotten on relogin
707:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm
807:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly
907:45:50 -cfbot:#cf- [Lina] BUT pyromancy was
1007:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test
1107:46:14 -cfbot:#cf- sciullofederico logged in
1207:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm
1307:46:42 -cfbot:#cf- [Lina] i can't ready pyro!
1407:46:49 -cfbot:#cf- [Lina] BUT i can ready praying
1507:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others
16
2 17
3* IMPORTANT: client structures (ns) seem to never get released ever. 18* IMPORTANT: client structures (ns) seem to never get released ever.
4 19
5* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 20* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
6 check fucntion should be designed - the same for empty treasurelists 21 check fucntion should be designed - the same for empty treasurelists
15 there. be inventive. 30 there. be inventive.
16 31
17* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 32* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
18 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 33 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
19 hitting items it shouldn't. 34 hitting items it shouldn't.
20
21* you cnanot sensibly buy mercenaries in their agency anymore:
22 they burn, of course, in scorn.
23 FIX: possibly create a precious flag that preserved pets in such a case
24 (and also preserve them over saved! so mercenaries and familiars could
25 be implemented in a sensible way).
26 35
27* can users in theory steal the gems out of their snitchangel pet monsters? 36* can users in theory steal the gems out of their snitchangel pet monsters?
28 => the nodrop mechanism used for that should also disallow stealing. 37 => the nodrop mechanism used for that should also disallow stealing.
29 38
30* bowmode should offer different capabilities given on level of user 39* bowmode should offer different capabilities given on level of user

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