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Comparing deliantra/server/TODO (file contents):
Revision 1.58 by root, Wed May 16 23:40:06 2007 UTC vs.
Revision 1.122 by root, Fri Apr 25 11:40:34 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3new skill system temporary todo: 3* tell player when he is starving.
4- cast xxx, ready_skill praying => no go
5- readying a rod gives magic item exp when slashign monsters
6- slots are beign forgotten on relogin
707:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm
807:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly
907:45:50 -cfbot:#cf- [Lina] BUT pyromancy was
1007:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test
1107:46:14 -cfbot:#cf- sciullofederico logged in
1207:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm
1307:46:42 -cfbot:#cf- [Lina] i can't ready pyro!
1407:46:49 -cfbot:#cf- [Lina] BUT i can ready praying
1507:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others
16 4
17* cursed weapons should be force-applied even when not current_weapon. 5* drakkar pking system assumed to be well-balanced: any documentation?
18 6
19* applying scrolls complains about missing ranged item. 7* tutorial in client
818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
12
13* missile weapons seem to be buggy w.r.t. applying things to players like
14 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
15 increases their spell regen.
16
17* when detect monster is cast while eg. a ball of lighning is active, it's not
18 shown long enough for the player to notice (probably due to LOS calculations).
19
20* important: mobs can cross shop-boundaries using shopmats. this must not be :/
21
22* important: word-of-recall cast before dieing will recall you out of nimbus.
23
24* drop all and get all will result in trying to pick up yourself
25 (likely harmless)
26
27* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
28 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
29
30* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
31
32* sync_job in random map prepare still exists.
33
34* IMPORTANT:
35 "cannot change rod when levitating"
36
37* vanessa kept active because of:
38 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
39 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
40 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
41
42* dragon cannot apply ipo writing pen (lack the body), but use skill fine
43
44* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
45
46http://stonewashed.net/sfx.html
47
482007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
492007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
502007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
512007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
52
53http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
54
552007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
562007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
572007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
582007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
592007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
602007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
612007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
622007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
632007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
642007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
652007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
662007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
672007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
682007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
69
70
71* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
72
73* for the future: adjust sp regenration in that way that it doesn't
74 regenrate when food is below < 200 (a magic constant)
75
76* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
77 stuff beig dropped on the teleporter there).
78
79* level 100 inscription with 4 kills: a single random_Scorll treasure
80 item in the ancient mages of forgotten town palace create
81 many *hundreds* of actual scrolls when instantiated?
82
8307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
8407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
8507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
8607:21:37 <schmorp> unidentified they are called potions?
8707:21:48 -cfbot:#cf- [Incen] ayup
8807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
89
90* totla invisibility is too hard to get. monsters should attack the
91 player when hit by him or his spell anyways.
92
93* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
94
95* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
96
97* is_animated is sometimes written twice when saving, because it must be off when
98 no animation is set. this does not work, of course, because later the flag is written again.
99 should probably be fixed on load, not on save.
100
101* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
102 obviously this should be the real name, not the arch name.
103
104* new players sometimes seem to lack statistics
105
106* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
20 107
21* IMPORTANT: client structures (ns) seem to never get released ever. 108* IMPORTANT: client structures (ns) seem to never get released ever.
22
23* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
24 check fucntion should be designed - the same for empty treasurelists
25 and similar stuff.
26 109
27* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 110* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
28 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 111 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
29 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 112 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
30 semantics). 113 semantics).
31 114
32* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 115* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
33 there. be inventive. 116 there. be inventive.
34 117
35* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 118* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
36 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 119 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
37 hitting items it shouldn't. 120 hitting items it shouldn't.
47 130
48* climbing, meditating, levitating skills etc. should give you experience per use 131* climbing, meditating, levitating skills etc. should give you experience per use
49 132
50* rewrite banish in perl (low priority) 133* rewrite banish in perl (low priority)
51 134
52* nekosan snatches the fish, which stays in the playr inventory.
53 remove should automaticlaly send esrv_del_item, and nobody else should,
54 for inv items. same for ipo.
55
56* output-count and output-sync defaults *might* cause delay by one message
57 for new users.
58
59* arrest => jail, but the jailed player can suicide and will wake up
60 in his normal savebed, not the jailbed.
61
62* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 135* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
63 2007-02-03 03:49:06.011 Discarding object without arch: texas 136 2007-02-03 03:49:06.011 Discarding object without arch: texas
64 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 137 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
65 2007-02-03 03:54:36.926 Discarding object without arch: event_say 138 2007-02-03 03:54:36.926 Discarding object without arch: event_say
66 139
67* IMPORTANT: 140* IMPORTANT:
68 entering instantiated random maps whose meta file is missing freezes the player. 141 entering instantiated random maps whose meta file is missing freezes the player.
69 142
70* random speed should result in randomised initial animation face. 143* random speed should result in randomised initial animation face.
71 144
72* example of why a player was kept alive long after having logged out.
73 those are probably in a player inventory.
74 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
75 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
76 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
77 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
78 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
79 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
80 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
81 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
82 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
83
84* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
85 => use debug_desc
86 => find out whats causing it
87
88* training center (kobold etc.) does not stop working after 30-40min 145* training center (kobold etc.) does not stop working after 30-40min
89 but goes on for 2 hours _at least_. 146 but goes on for 2 hours _at least_.
90 147
91* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
92 original crossfire: 100% cpu usage => freeze
93 after mapspace::update fix: 40%
94 after map protocol optimisation: 15%
95
96* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 148* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
97 this is simply counterwall hitting monsters. but why does it happen? 149 this is simply counterwall hitting monsters. but why does it happen?
98
99* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
100 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
101 150
102* animated weapons should come back to the player when he dies/disconnects? 151* animated weapons should come back to the player when he dies/disconnects?
103 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 152 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
104 animated weapon out and you disconnect, that it'd simply a) fall to the 153 animated weapon out and you disconnect, that it'd simply a) fall to the
105 ground or b) return to your inv? Rather than disappearing into the void of 154 ground or b) return to your inv? Rather than disappearing into the void of
106 nothingness. 155 nothingness.
107 156
108* mapinfo command should be handled asynchronously (cause it blocks the server)
109
110* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
111 16:09 <@schmorp> ende des themas
112 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 157* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
113 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 158 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
114 16:09 <@schmorp> erinnert mich dran 159 16:09 <@schmorp> erinnert mich dran
115
116* map converter
117 elmex: because of the faces and all the other nice things - i guess
118 [HUH?? please specify or remove]
119 160
120* implement no-drop-on-destroy flag (done) 161* implement no-drop-on-destroy flag (done)
121 for example to remove the specialcases for books that are destroyed 162 for example to remove the specialcases for books that are destroyed
122 and contain spells (should be done) 163 and contain spells (should be done)
123 164
124* look at these logs:
125 2006-09-16 01:38:16 Got unknown value in map header: race human
126 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
127 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
128 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
129 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
130 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
131 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
132
133* make sure custom keys get saved in same order as they are being loaded. 165* make sure custom keys get saved in same order as they are being loaded.
134 166
135* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
136 implement buildable non-safe floors.

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