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Comparing deliantra/server/TODO (file contents):
Revision 1.59 by root, Thu May 17 13:24:54 2007 UTC vs.
Revision 1.145 by root, Wed Jul 29 03:27:05 2009 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* applying scrolls needlessly switches to their skill. 3* where is pippijns script to generate the emote_help.pod?
4 4
5* IMPORTANT: client structures (ns) seem to never get released ever. 5* make inscription easier to use: offer a full dialog with multiple lines, let
6 users re-write/edit books to their liking (without givign exp).
6 7
7* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 8* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
8 check fucntion should be designed - the same for empty treasurelists 9
9 and similar stuff. 10* TODO: re-apply items on log-in
11
12* create 100 chicken => some unseen item updates
13
14* dragons should not be able to change their title via the settings tab in playerbook
15
16* syncpoints: rules, news, motd, crossfiremail, hiscore
17 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
18
19* lone-town shops say "no shop nearby" with use_skill bargaining.
20
21* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
22
23* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
24
25* *sigh*
26 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
27 _after_ the weight update fix
28
29* unique items in maps not handled correctly: server should remember wether a unique
30 file was written and force it to be written again, even if empty.
31
32* can't move onto navar harbour piers when levitating.
33
34* drakkar pking system assumed to be well-balanced: any documentation?
35
36* tutorial in client
3718:24:32 <qwe> just a note
3818:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
39 was reading it (by then) to get what was wrong and the instructions
40 there are outdated.
41
42* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
43 simply by dropping it.
44
45* important: mobs can cross shop-boundaries using shopmats. this must not be :/
46
47* drop all and get all will result in trying to pick up yourself
48 (likely harmless)
49
50* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
51
52* vanessa kept active because of:
53 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
54 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
55 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
56
57* dragon cannot apply ipo writing pen (lack the body), but use skill fine
58
59http://stonewashed.net/sfx.html
60
612007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
622007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
632007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
642007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
65
66http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
67
68* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
69
70* for the future: adjust sp regenration in that way that it doesn't
71 regenrate when food is below < 200 (a magic constant)
72
73* level 100 inscription with 4 kills: a single random_Scorll treasure
74 item in the ancient mages of forgotten town palace create
75 many *hundreds* of actual scrolls when instantiated?
76
7707:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
7807:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
7907:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
8007:21:37 <schmorp> unidentified they are called potions?
8107:21:48 -cfbot:#cf- [Incen] ayup
8207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
83
84* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
10 85
11* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 86* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
12 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 87 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
13 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 88 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
14 semantics). 89 semantics).
15 90
16* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 91* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
17 there. be inventive. 92 there. be inventive.
18 93
19* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 94* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
20 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 95 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
21 hitting items it shouldn't. 96 hitting items it shouldn't.
29* player_sold 1 still gets added to maps at some point, but server cnanot read it. 104* player_sold 1 still gets added to maps at some point, but server cnanot read it.
30 resolve the situation by either implementing it fully or removing it fully. 105 resolve the situation by either implementing it fully or removing it fully.
31 106
32* climbing, meditating, levitating skills etc. should give you experience per use 107* climbing, meditating, levitating skills etc. should give you experience per use
33 108
34* rewrite banish in perl (low priority)
35
36* nekosan snatches the fish, which stays in the playr inventory.
37 remove should automaticlaly send esrv_del_item, and nobody else should,
38 for inv items. same for ipo.
39
40* output-count and output-sync defaults *might* cause delay by one message
41 for new users.
42
43* arrest => jail, but the jailed player can suicide and will wake up
44 in his normal savebed, not the jailbed.
45
46* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 109* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
47 2007-02-03 03:49:06.011 Discarding object without arch: texas 110 2007-02-03 03:49:06.011 Discarding object without arch: texas
48 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 111 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
49 2007-02-03 03:54:36.926 Discarding object without arch: event_say 112 2007-02-03 03:54:36.926 Discarding object without arch: event_say
50 113
51* IMPORTANT: 114* IMPORTANT:
52 entering instantiated random maps whose meta file is missing freezes the player. 115 entering instantiated random maps whose meta file is missing freezes the player.
53 116
54* random speed should result in randomised initial animation face. 117* random speed should result in randomised initial animation face.
55 118
56* example of why a player was kept alive long after having logged out.
57 those are probably in a player inventory.
58 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
59 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
60 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
61 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
62 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
63 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
64 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
65 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
66 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
67
68* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
69 => use debug_desc
70 => find out whats causing it
71
72* training center (kobold etc.) does not stop working after 30-40min 119* training center (kobold etc.) does not stop working after 30-40min
73 but goes on for 2 hours _at least_. 120 but goes on for 2 hours _at least_.
74 121
75* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
76 original crossfire: 100% cpu usage => freeze
77 after mapspace::update fix: 40%
78 after map protocol optimisation: 15%
79
80* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 122* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
81 this is simply counterwall hitting monsters. but why does it happen? 123 this is simply counterwall hitting monsters. but why does it happen?
82
83* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
84 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
85 124
86* animated weapons should come back to the player when he dies/disconnects? 125* animated weapons should come back to the player when he dies/disconnects?
87 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 126 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
88 animated weapon out and you disconnect, that it'd simply a) fall to the 127 animated weapon out and you disconnect, that it'd simply a) fall to the
89 ground or b) return to your inv? Rather than disappearing into the void of 128 ground or b) return to your inv? Rather than disappearing into the void of
90 nothingness. 129 nothingness.
91 130
92* mapinfo command should be handled asynchronously (cause it blocks the server)
93
94* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
95 16:09 <@schmorp> ende des themas
96 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 131* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
97 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 132 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
98 16:09 <@schmorp> erinnert mich dran 133 16:09 <@schmorp> erinnert mich dran
99 134
100* map converter 135* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
101 elmex: because of the faces and all the other nice things - i guess 136 (improve message)
102 [HUH?? please specify or remove]
103 137
104* implement no-drop-on-destroy flag (done)
105 for example to remove the specialcases for books that are destroyed
106 and contain spells (should be done)
107 138
108* look at these logs:
109 2006-09-16 01:38:16 Got unknown value in map header: race human
110 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
111 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
112 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
113 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
114 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
115 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
116
117* make sure custom keys get saved in same order as they are being loaded.
118
119* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
120 implement buildable non-safe floors.

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