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Comparing deliantra/server/TODO (file contents):
Revision 1.30 by root, Wed Jan 24 01:43:01 2007 UTC vs.
Revision 1.59 by root, Thu May 17 13:24:54 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* debug_desc should display env information, too. 3* applying scrolls needlessly switches to their skill.
4
5* IMPORTANT: client structures (ns) seem to never get released ever.
6
7* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
8 check fucntion should be designed - the same for empty treasurelists
9 and similar stuff.
10
11* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
12 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
13 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
14 semantics).
15
16* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
17 there. be inventive.
18
19* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
20 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
21 hitting items it shouldn't.
22
23* can users in theory steal the gems out of their snitchangel pet monsters?
24 => the nodrop mechanism used for that should also disallow stealing.
25
26* bowmode should offer different capabilities given on level of user
27 (Leonov).
28
29* player_sold 1 still gets added to maps at some point, but server cnanot read it.
30 resolve the situation by either implementing it fully or removing it fully.
31
32* climbing, meditating, levitating skills etc. should give you experience per use
33
34* rewrite banish in perl (low priority)
35
36* nekosan snatches the fish, which stays in the playr inventory.
37 remove should automaticlaly send esrv_del_item, and nobody else should,
38 for inv items. same for ipo.
39
40* output-count and output-sync defaults *might* cause delay by one message
41 for new users.
42
43* arrest => jail, but the jailed player can suicide and will wake up
44 in his normal savebed, not the jailbed.
45
46* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
47 2007-02-03 03:49:06.011 Discarding object without arch: texas
48 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
49 2007-02-03 03:54:36.926 Discarding object without arch: event_say
50
51* IMPORTANT:
52 entering instantiated random maps whose meta file is missing freezes the player.
4 53
5* random speed should result in randomised initial animation face. 54* random speed should result in randomised initial animation face.
6 55
7* example of why a player was kept alive long after having logged out. 56* example of why a player was kept alive long after having logged out.
8 those are probably in a player inventory. 57 those are probably in a player inventory.
14 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 63 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
15 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 64 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
16 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 65 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
17 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) 66 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
18 67
19* The exit to 'random map at , level ' is closed
20 happens on first entry to a random map *sometimes*. meta file not yet written?
21
22* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 68* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
23 => use debug_desc 69 => use debug_desc
24 => find out whats causing it 70 => find out whats causing it
25 71
26* the server loves to basically freeze with high cpu load.
27 everything seems to work, except extremely slow.
28 maybe related to such stuff: (maybe too many monsters for some reason?)
29 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
30
31* training center (kobold etc.) does not stop working after 30-40min 72* training center (kobold etc.) does not stop working after 30-40min
32 but goes on for 2 hours _at least_. 73 but goes on for 2 hours _at least_.
33 74
34* summoned monsters seem to be too peaceful - demonology tower elementals,
35 bloodwell (seems to be an old issue).
36
37* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 75* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
38 76 original crossfire: 100% cpu usage => freeze
39* re-enable cede in save, when deemed stable. 77 after mapspace::update fix: 40%
40 78 after map protocol optimisation: 15%
41* important: re-enable out-of-order execution of chat and say by making them
42 packets instead of commands, by pre-parsing ncom/command.
43 (this is really hard, other command smight qualify, too...)
44 79
45* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 80* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
46 this is simply counterwall hitting monsters. but why does it happen? 81 this is simply counterwall hitting monsters. but why does it happen?
47 82
48* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 83* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
52 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 87 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
53 animated weapon out and you disconnect, that it'd simply a) fall to the 88 animated weapon out and you disconnect, that it'd simply a) fall to the
54 ground or b) return to your inv? Rather than disappearing into the void of 89 ground or b) return to your inv? Rather than disappearing into the void of
55 nothingness. 90 nothingness.
56 91
57* rewrite gen_worldmap so that it replaces floors instead putting the
58 overlay on top of the worldmap.
59
60* investigate face and ground problems in world_109_126
61
62* mapinfo command should be handled asynchronously (cause it blocks the server) 92* mapinfo command should be handled asynchronously (cause it blocks the server)
63
64* drop unpaid items when dieing on the spot.
65
66* arch/river/* need to be converted to new .x scheme
67 93
68* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 94* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
69 16:09 <@schmorp> ende des themas 95 16:09 <@schmorp> ende des themas
70 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 96 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
71 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 97 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
72 16:09 <@schmorp> erinnert mich dran 98 16:09 <@schmorp> erinnert mich dran
73 99
74* map converter 100* map converter
75 elmex: because of the faces and all the other nice things - i guess 101 elmex: because of the faces and all the other nice things - i guess
102 [HUH?? please specify or remove]
76 103
77* implement no-drop-on-destroy flag (done) 104* implement no-drop-on-destroy flag (done)
78 for example to remove the specialcases for books that are destroyed 105 for example to remove the specialcases for books that are destroyed
79 and contain spells (should be done) 106 and contain spells (should be done)
80 107
85 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 112 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
86 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 113 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
87 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 114 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
88 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 115 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
89 116
117* make sure custom keys get saved in same order as they are being loaded.
90 118
119* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
120 implement buildable non-safe floors.

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