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Comparing deliantra/server/TODO (file contents):
Revision 1.60 by root, Thu May 17 14:14:54 2007 UTC vs.
Revision 1.128 by root, Tue May 6 15:49:56 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* firing a rod resets the ranged slot to the skill. or so. 3* drakkar pking system assumed to be well-balanced: any documentation?
4 4
5* applying scrolls needlessly switches to their skill. 5* tutorial in client
618:24:32 <qwe> just a note
718:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
8 was reading it (by then) to get what was wrong and the instructions
9 there are outdated.
10
11* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
12 simply by dropping it.
13
14* missile weapons seem to be buggy w.r.t. applying things to players like
15 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
16 increases their spell regen.
17
18* when detect monster is cast while eg. a ball of lighning is active, it's not
19 shown long enough for the player to notice (probably due to LOS calculations).
20
21* important: mobs can cross shop-boundaries using shopmats. this must not be :/
22
23* drop all and get all will result in trying to pick up yourself
24 (likely harmless)
25
26* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
27
28* sync_job in random map prepare still exists.
29
30* IMPORTANT:
31 "cannot change rod when levitating"
32
33* vanessa kept active because of:
34 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
35 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
36 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
37
38* dragon cannot apply ipo writing pen (lack the body), but use skill fine
39
40* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
41
42http://stonewashed.net/sfx.html
43
442007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
452007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
462007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
472007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
48
49http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
50
512007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
522007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
532007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
542007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
552007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
562007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
572007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
582007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
592007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
602007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
612007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
622007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
632007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
642007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
65
66
67* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
68
69* for the future: adjust sp regenration in that way that it doesn't
70 regenrate when food is below < 200 (a magic constant)
71
72* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
73 stuff beig dropped on the teleporter there).
74
75* level 100 inscription with 4 kills: a single random_Scorll treasure
76 item in the ancient mages of forgotten town palace create
77 many *hundreds* of actual scrolls when instantiated?
78
7907:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
8007:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
8107:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
8207:21:37 <schmorp> unidentified they are called potions?
8307:21:48 -cfbot:#cf- [Incen] ayup
8407:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
85
86* totla invisibility is too hard to get. monsters should attack the
87 player when hit by him or his spell anyways.
88
89* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
90
91* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
92
93* is_animated is sometimes written twice when saving, because it must be off when
94 no animation is set. this does not work, of course, because later the flag is written again.
95 should probably be fixed on load, not on save.
96
97* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
98 obviously this should be the real name, not the arch name.
99
100* new players sometimes seem to lack statistics
101
102* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
6 103
7* IMPORTANT: client structures (ns) seem to never get released ever. 104* IMPORTANT: client structures (ns) seem to never get released ever.
8
9* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
10 check fucntion should be designed - the same for empty treasurelists
11 and similar stuff.
12 105
13* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 106* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
14 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 107 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
15 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 108 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
16 semantics). 109 semantics).
17 110
18* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 111* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
19 there. be inventive. 112 there. be inventive.
20 113
21* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 114* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
22 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 115 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
23 hitting items it shouldn't. 116 hitting items it shouldn't.
33 126
34* climbing, meditating, levitating skills etc. should give you experience per use 127* climbing, meditating, levitating skills etc. should give you experience per use
35 128
36* rewrite banish in perl (low priority) 129* rewrite banish in perl (low priority)
37 130
38* nekosan snatches the fish, which stays in the playr inventory.
39 remove should automaticlaly send esrv_del_item, and nobody else should,
40 for inv items. same for ipo.
41
42* output-count and output-sync defaults *might* cause delay by one message
43 for new users.
44
45* arrest => jail, but the jailed player can suicide and will wake up
46 in his normal savebed, not the jailbed.
47
48* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 131* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
49 2007-02-03 03:49:06.011 Discarding object without arch: texas 132 2007-02-03 03:49:06.011 Discarding object without arch: texas
50 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 133 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
51 2007-02-03 03:54:36.926 Discarding object without arch: event_say 134 2007-02-03 03:54:36.926 Discarding object without arch: event_say
52 135
53* IMPORTANT: 136* IMPORTANT:
54 entering instantiated random maps whose meta file is missing freezes the player. 137 entering instantiated random maps whose meta file is missing freezes the player.
55 138
56* random speed should result in randomised initial animation face. 139* random speed should result in randomised initial animation face.
57 140
58* example of why a player was kept alive long after having logged out.
59 those are probably in a player inventory.
60 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
61 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
62 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
63 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
64 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
65 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
66 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
67 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
68 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
69
70* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
71 => use debug_desc
72 => find out whats causing it
73
74* training center (kobold etc.) does not stop working after 30-40min 141* training center (kobold etc.) does not stop working after 30-40min
75 but goes on for 2 hours _at least_. 142 but goes on for 2 hours _at least_.
76 143
77* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
78 original crossfire: 100% cpu usage => freeze
79 after mapspace::update fix: 40%
80 after map protocol optimisation: 15%
81
82* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 144* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
83 this is simply counterwall hitting monsters. but why does it happen? 145 this is simply counterwall hitting monsters. but why does it happen?
84
85* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
86 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
87 146
88* animated weapons should come back to the player when he dies/disconnects? 147* animated weapons should come back to the player when he dies/disconnects?
89 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 148 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
90 animated weapon out and you disconnect, that it'd simply a) fall to the 149 animated weapon out and you disconnect, that it'd simply a) fall to the
91 ground or b) return to your inv? Rather than disappearing into the void of 150 ground or b) return to your inv? Rather than disappearing into the void of
92 nothingness. 151 nothingness.
93 152
94* mapinfo command should be handled asynchronously (cause it blocks the server)
95
96* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
97 16:09 <@schmorp> ende des themas
98 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 153* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
99 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 154 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
100 16:09 <@schmorp> erinnert mich dran 155 16:09 <@schmorp> erinnert mich dran
101
102* map converter
103 elmex: because of the faces and all the other nice things - i guess
104 [HUH?? please specify or remove]
105 156
106* implement no-drop-on-destroy flag (done) 157* implement no-drop-on-destroy flag (done)
107 for example to remove the specialcases for books that are destroyed 158 for example to remove the specialcases for books that are destroyed
108 and contain spells (should be done) 159 and contain spells (should be done)
109 160
110* look at these logs:
111 2006-09-16 01:38:16 Got unknown value in map header: race human
112 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
113 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
114 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
115 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
116 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
117 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
118
119* make sure custom keys get saved in same order as they are being loaded. 161* make sure custom keys get saved in same order as they are being loaded.
120 162
121* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
122 implement buildable non-safe floors.

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