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Comparing deliantra/server/TODO (file contents):
Revision 1.15 by root, Thu Jan 11 01:27:35 2007 UTC vs.
Revision 1.60 by root, Thu May 17 14:14:54 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* important: re-enable out-of-order execution of chat and say by making them 3* firing a rod resets the ranged slot to the skill. or so.
4 packets instead of commands, by pre-parsing ncom/command. 4
5* applying scrolls needlessly switches to their skill.
6
7* IMPORTANT: client structures (ns) seem to never get released ever.
8
9* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
10 check fucntion should be designed - the same for empty treasurelists
11 and similar stuff.
12
13* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
14 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
15 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
16 semantics).
17
18* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
19 there. be inventive.
20
21* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
22 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
23 hitting items it shouldn't.
24
25* can users in theory steal the gems out of their snitchangel pet monsters?
26 => the nodrop mechanism used for that should also disallow stealing.
27
28* bowmode should offer different capabilities given on level of user
29 (Leonov).
30
31* player_sold 1 still gets added to maps at some point, but server cnanot read it.
32 resolve the situation by either implementing it fully or removing it fully.
33
34* climbing, meditating, levitating skills etc. should give you experience per use
35
36* rewrite banish in perl (low priority)
37
38* nekosan snatches the fish, which stays in the playr inventory.
39 remove should automaticlaly send esrv_del_item, and nobody else should,
40 for inv items. same for ipo.
41
42* output-count and output-sync defaults *might* cause delay by one message
43 for new users.
44
45* arrest => jail, but the jailed player can suicide and will wake up
46 in his normal savebed, not the jailbed.
47
48* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
49 2007-02-03 03:49:06.011 Discarding object without arch: texas
50 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
51 2007-02-03 03:54:36.926 Discarding object without arch: event_say
52
53* IMPORTANT:
54 entering instantiated random maps whose meta file is missing freezes the player.
55
56* random speed should result in randomised initial animation face.
57
58* example of why a player was kept alive long after having logged out.
59 those are probably in a player inventory.
60 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
61 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
62 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
63 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
64 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
65 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
66 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
67 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
68 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
69
70* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
71 => use debug_desc
72 => find out whats causing it
73
74* training center (kobold etc.) does not stop working after 30-40min
75 but goes on for 2 hours _at least_.
76
77* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
78 original crossfire: 100% cpu usage => freeze
79 after mapspace::update fix: 40%
80 after map protocol optimisation: 15%
81
82* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
83 this is simply counterwall hitting monsters. but why does it happen?
84
85* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
86 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
87
88* animated weapons should come back to the player when he dies/disconnects?
89 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
90 animated weapon out and you disconnect, that it'd simply a) fall to the
91 ground or b) return to your inv? Rather than disappearing into the void of
92 nothingness.
5 93
6* mapinfo command should be handled asynchronously (cause it blocks the server) 94* mapinfo command should be handled asynchronously (cause it blocks the server)
7 95
8* drop unpaid items when dieing on the spot.
9
10* arch/river/* need to be converted to new .x scheme
11
12* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 96* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
13 16:09 <@schmorp> ende des themas 97 16:09 <@schmorp> ende des themas
14 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 98 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
15 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 99 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
16 16:09 <@schmorp> erinnert mich dran 100 16:09 <@schmorp> erinnert mich dran
17 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
18 101
19* map converter 102* map converter
20 elmex: because of the faces and all the other nice things - i guess 103 elmex: because of the faces and all the other nice things - i guess
104 [HUH?? please specify or remove]
21 105
22* implement no-drop-on-destroy flag (done) 106* implement no-drop-on-destroy flag (done)
23 for example to remove the specialcases for books that are destroyed 107 for example to remove the specialcases for books that are destroyed
24 and contain spells (should be done) 108 and contain spells (should be done)
25 109
26* look at these logs: 110* look at these logs:
27 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
28 2006-09-16 01:38:16 Got unknown value in map header: race human 111 2006-09-16 01:38:16 Got unknown value in map header: race human
29 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 112 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
30 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 113 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
114 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
115 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
116 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
117 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
31 118
32* requirements need to be dcoumented: 119* make sure custom keys get saved in same order as they are being loaded.
33 safe:hole, gperf, glib, std::tr1 (::unoredred_map) 120
121* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
122 implement buildable non-safe floors.

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