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Comparing deliantra/server/TODO (file contents):
Revision 1.60 by root, Thu May 17 14:14:54 2007 UTC vs.
Revision 1.61 by root, Fri May 18 14:19:19 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* firing a rod resets the ranged slot to the skill. or so.
4
5* applying scrolls needlessly switches to their skill.
6 2
7* IMPORTANT: client structures (ns) seem to never get released ever. 3* IMPORTANT: client structures (ns) seem to never get released ever.
8 4
9* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 5* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
10 check fucntion should be designed - the same for empty treasurelists 6 check fucntion should be designed - the same for empty treasurelists
11 and similar stuff. 7 and similar stuff.
8
9* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
10 existing objects refer to the old archteypoes (for purposes of saving).
12 11
13* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 12* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
14 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 13 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
15 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 14 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
16 semantics). 15 semantics).

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