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Comparing deliantra/server/TODO (file contents):
Revision 1.24 by root, Mon Jan 15 02:05:49 2007 UTC vs.
Revision 1.61 by root, Fri May 18 14:19:19 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3#possibly fixed 3* IMPORTANT: client structures (ns) seem to never get released ever.
4#* The exit to 'random map at , level ' is closed
5# happens on first entry to a random map *sometimes*. meta file not yet written?
6 4
7* the server loves to basically freeze with high cpu load. 5* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
8 everything seems to work, except extremely slow. 6 check fucntion should be designed - the same for empty treasurelists
7 and similar stuff.
8
9* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
10 existing objects refer to the old archteypoes (for purposes of saving).
11
12* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
13 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
14 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
15 semantics).
16
17* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
18 there. be inventive.
19
20* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
21 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
22 hitting items it shouldn't.
23
24* can users in theory steal the gems out of their snitchangel pet monsters?
25 => the nodrop mechanism used for that should also disallow stealing.
26
27* bowmode should offer different capabilities given on level of user
28 (Leonov).
29
30* player_sold 1 still gets added to maps at some point, but server cnanot read it.
31 resolve the situation by either implementing it fully or removing it fully.
32
33* climbing, meditating, levitating skills etc. should give you experience per use
34
35* rewrite banish in perl (low priority)
36
37* nekosan snatches the fish, which stays in the playr inventory.
38 remove should automaticlaly send esrv_del_item, and nobody else should,
39 for inv items. same for ipo.
40
41* output-count and output-sync defaults *might* cause delay by one message
42 for new users.
43
44* arrest => jail, but the jailed player can suicide and will wake up
45 in his normal savebed, not the jailbed.
46
47* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
48 2007-02-03 03:49:06.011 Discarding object without arch: texas
49 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
50 2007-02-03 03:54:36.926 Discarding object without arch: event_say
51
52* IMPORTANT:
53 entering instantiated random maps whose meta file is missing freezes the player.
54
55* random speed should result in randomised initial animation face.
56
57* example of why a player was kept alive long after having logged out.
58 those are probably in a player inventory.
59 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
60 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
61 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
62 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
63 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
64 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
65 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
66 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
67 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
68
69* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
70 => use debug_desc
71 => find out whats causing it
72
73* training center (kobold etc.) does not stop working after 30-40min
74 but goes on for 2 hours _at least_.
9 75
10* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 76* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
11 77 original crossfire: 100% cpu usage => freeze
12* re-enable cede in save, when deemed stable. 78 after mapspace::update fix: 40%
13 79 after map protocol optimisation: 15%
14* important: re-enable out-of-order execution of chat and say by making them
15 packets instead of commands, by pre-parsing ncom/command.
16 (this is really hard, other command smight qualify, too...)
17 80
18* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 81* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
19 this is simply counterwall hitting monsters. but why does it happen? 82 this is simply counterwall hitting monsters. but why does it happen?
20 83
21* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 84* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
25 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 88 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
26 animated weapon out and you disconnect, that it'd simply a) fall to the 89 animated weapon out and you disconnect, that it'd simply a) fall to the
27 ground or b) return to your inv? Rather than disappearing into the void of 90 ground or b) return to your inv? Rather than disappearing into the void of
28 nothingness. 91 nothingness.
29 92
30* rewrite gen_worldmap so that it replaces floors instead putting the
31 overlay on top of the worldmap.
32
33* investigate face and ground problems in world_109_126
34
35* mapinfo command should be handled asynchronously (cause it blocks the server) 93* mapinfo command should be handled asynchronously (cause it blocks the server)
36
37* drop unpaid items when dieing on the spot.
38
39* arch/river/* need to be converted to new .x scheme
40 94
41* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 95* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
42 16:09 <@schmorp> ende des themas 96 16:09 <@schmorp> ende des themas
43 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 97 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
44 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 98 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
45 16:09 <@schmorp> erinnert mich dran 99 16:09 <@schmorp> erinnert mich dran
46 100
47* map converter 101* map converter
48 elmex: because of the faces and all the other nice things - i guess 102 elmex: because of the faces and all the other nice things - i guess
103 [HUH?? please specify or remove]
49 104
50* implement no-drop-on-destroy flag (done) 105* implement no-drop-on-destroy flag (done)
51 for example to remove the specialcases for books that are destroyed 106 for example to remove the specialcases for books that are destroyed
52 and contain spells (should be done) 107 and contain spells (should be done)
53 108
54* look at these logs: 109* look at these logs:
55 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
56 2006-09-16 01:38:16 Got unknown value in map header: race human 110 2006-09-16 01:38:16 Got unknown value in map header: race human
57 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 111 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
58 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 112 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
59 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 113 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
60 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 114 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
61 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 115 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
62 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 116 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
63 117
64* requirements need to be dcoumented: 118* make sure custom keys get saved in same order as they are being loaded.
65 glib, std::tr1 (::unoredred_map)
66 119
67 120* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
121 implement buildable non-safe floors.

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