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Comparing deliantra/server/TODO (file contents):
Revision 1.53 by root, Sat Apr 21 22:57:14 2007 UTC vs.
Revision 1.61 by root, Fri May 18 14:19:19 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* IMPORTANT: client structures (ns) seem to never get released ever. 3* IMPORTANT: client structures (ns) seem to never get released ever.
4 4
5* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 5* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
6 check fucntion should be designed - the same for empty treasurelists 6 check fucntion should be designed - the same for empty treasurelists
7 and similar stuff. 7 and similar stuff.
8
9* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
10 existing objects refer to the old archteypoes (for purposes of saving).
11
12* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
13 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
14 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
15 semantics).
8 16
9* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 17* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
10 there. be inventive. 18 there. be inventive.
11 19
12* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 20* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
13 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 21 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
14 hitting items it shouldn't. 22 hitting items it shouldn't.
15
16* you cnanot sensibly buy mercenaries in their agency anymore:
17 they burn, of course, in scorn.
18 FIX: possibly create a precious flag that preserved pets in such a case
19 (and also preserve them over saved! so mercenaries and familiars could
20 be implemented in a sensible way).
21 23
22* can users in theory steal the gems out of their snitchangel pet monsters? 24* can users in theory steal the gems out of their snitchangel pet monsters?
23 => the nodrop mechanism used for that should also disallow stealing. 25 => the nodrop mechanism used for that should also disallow stealing.
24 26
25* bowmode should offer different capabilities given on level of user 27* bowmode should offer different capabilities given on level of user

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