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Comparing deliantra/server/TODO (file contents):
Revision 1.20 by root, Sun Jan 14 22:54:18 2007 UTC vs.
Revision 1.62 by root, Tue May 22 10:49:55 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* 2007-01-14 23:52:16.889 Object {cnt:633692,uuid:<1,a1a1ab5c>,name:"Guard of the ancient mages",flags:[0,8,11,14,21,33,38,39,40,52,53,54,55,56,57,58,66,79,82,93,103],type:0}(on /darcap/forgotten_town/palace@6+1) lacks animation. 3* /usr/bin/install: cannot create regular file `/opt/crossfire/etc/cfserver': No such file or directory
4 4
5#possibly fixed 5* IMPORTANT: client structures (ns) seem to never get released ever.
6#* The exit to 'random map at , level ' is closed
7# happens on first entry to a random map *sometimes*. meta file not yet written?
8 6
9* re-enable cede in save, when deemed stable. 7* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
8 check fucntion should be designed - the same for empty treasurelists
9 and similar stuff.
10 10
11* important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? 11* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
12 seems to cause severe cpu usage 12 existing objects refer to the old archteypoes (for purposes of saving).
13 swapping out fixes it
14 13
15* important: re-enable out-of-order execution of chat and say by making them 14* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
16 packets instead of commands, by pre-parsing ncom/command. 15 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
16 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
17 semantics).
18
19* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
20 there. be inventive.
21
22* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
23 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
24 hitting items it shouldn't.
25
26* can users in theory steal the gems out of their snitchangel pet monsters?
27 => the nodrop mechanism used for that should also disallow stealing.
28
29* bowmode should offer different capabilities given on level of user
30 (Leonov).
31
32* player_sold 1 still gets added to maps at some point, but server cnanot read it.
33 resolve the situation by either implementing it fully or removing it fully.
34
35* climbing, meditating, levitating skills etc. should give you experience per use
36
37* rewrite banish in perl (low priority)
38
39* nekosan snatches the fish, which stays in the playr inventory.
40 remove should automaticlaly send esrv_del_item, and nobody else should,
41 for inv items. same for ipo.
42
43* output-count and output-sync defaults *might* cause delay by one message
44 for new users.
45
46* arrest => jail, but the jailed player can suicide and will wake up
47 in his normal savebed, not the jailbed.
48
49* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
50 2007-02-03 03:49:06.011 Discarding object without arch: texas
51 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
52 2007-02-03 03:54:36.926 Discarding object without arch: event_say
53
54* IMPORTANT:
55 entering instantiated random maps whose meta file is missing freezes the player.
56
57* random speed should result in randomised initial animation face.
58
59* example of why a player was kept alive long after having logged out.
60 those are probably in a player inventory.
61 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
62 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
63 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
64 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
65 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
66 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
67 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
68 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
69 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
70
71* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
72 => use debug_desc
73 => find out whats causing it
74
75* training center (kobold etc.) does not stop working after 30-40min
76 but goes on for 2 hours _at least_.
77
78* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
79 original crossfire: 100% cpu usage => freeze
80 after mapspace::update fix: 40%
81 after map protocol optimisation: 15%
17 82
18* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 83* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
19 this is simply counterwall hitting monsters. but why does it happen? 84 this is simply counterwall hitting monsters. but why does it happen?
85
86* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
87 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
20 88
21* animated weapons should come back to the player when he dies/disconnects? 89* animated weapons should come back to the player when he dies/disconnects?
22 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 90 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
23 animated weapon out and you disconnect, that it'd simply a) fall to the 91 animated weapon out and you disconnect, that it'd simply a) fall to the
24 ground or b) return to your inv? Rather than disappearing into the void of 92 ground or b) return to your inv? Rather than disappearing into the void of
25 nothingness. 93 nothingness.
26 94
27* rewrite gen_worldmap so that it replaces floors instead putting the
28 overlay on top of the worldmap.
29
30* investigate face and ground problems in world_109_126
31
32* mapinfo command should be handled asynchronously (cause it blocks the server) 95* mapinfo command should be handled asynchronously (cause it blocks the server)
33 96
34* drop unpaid items when dieing on the spot.
35
36* arch/river/* need to be converted to new .x scheme
37
38* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 97* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
39 16:09 <@schmorp> ende des themas 98 16:09 <@schmorp> ende des themas
40 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 99 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
41 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 100 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
42 16:09 <@schmorp> erinnert mich dran 101 16:09 <@schmorp> erinnert mich dran
43 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
44 102
45* map converter 103* map converter
46 elmex: because of the faces and all the other nice things - i guess 104 elmex: because of the faces and all the other nice things - i guess
105 [HUH?? please specify or remove]
47 106
48* implement no-drop-on-destroy flag (done) 107* implement no-drop-on-destroy flag (done)
49 for example to remove the specialcases for books that are destroyed 108 for example to remove the specialcases for books that are destroyed
50 and contain spells (should be done) 109 and contain spells (should be done)
51 110
52* look at these logs: 111* look at these logs:
53 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
54 2006-09-16 01:38:16 Got unknown value in map header: race human 112 2006-09-16 01:38:16 Got unknown value in map header: race human
55 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 113 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
56 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 114 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
115 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
116 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
117 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
118 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
57 119
58* requirements need to be dcoumented: 120* make sure custom keys get saved in same order as they are being loaded.
59 safe:hole, gperf, glib, std::tr1 (::unoredred_map) 121
122* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
123 implement buildable non-safe floors.

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