--- deliantra/server/TODO 2007/05/26 15:43:59 1.63 +++ deliantra/server/TODO 2009/10/12 18:06:56 1.146 @@ -1,5 +1,115 @@ Here are listed some todos which should be looked into sometimes. +TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries? +TODO: books head2, possibly after verbatim (prison de...) +TODO: emergency swap mode is not working +TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} + (when picking up a bomb quickly enough) +TODO: inscription cannot be readied. +TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville +TODO: ready_skill find traps does nto unapply the range slot item (bow) +TODO: no detah messages for arena anymore +TODO: remove curse should *maybe* work on players themselves +TODO: remove curse in glyph/rune doesn't have any effect? +TODO: rewrite highscore code + +TODO: greeting message on what to do in dialog after race selection. + +2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) +2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. + +2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster +2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) +2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) +2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) + + +TODO: autopickup in shop +TODO: quit charcetr doesn't nuke in-memory per-player maps +TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp +TODO: farmwife doesn't react to guuh's head? +TODO: shop mats should use the nesrest other shopmat, always. +TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects. + +* where is pippijns script to generate the emote_help.pod? + +* make inscription easier to use: offer a full dialog with multiple lines, let + users re-write/edit books to their liking (without givign exp). + +* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further + +* TODO: re-apply items on log-in + +* create 100 chicken => some unseen item updates + +* dragons should not be able to change their title via the settings tab in playerbook + +* syncpoints: rules, news, motd, crossfiremail, hiscore + "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... + +* lone-town shops say "no shop nearby" with use_skill bargaining. + +* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback. + +* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP + +* *sigh* + 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172) + _after_ the weight update fix + +* unique items in maps not handled correctly: server should remember wether a unique + file was written and force it to be written again, even if empty. + +* can't move onto navar harbour piers when levitating. + +* drakkar pking system assumed to be well-balanced: any documentation? + +* tutorial in client +18:24:32 just a note +18:25:19 about the inscription change, the tutorial have to be update, since I + was reading it (by then) to get what was wrong and the instructions + there are outdated. + +* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or + simply by dropping it. + +* important: mobs can cross shop-boundaries using shopmats. this must not be :/ + +* drop all and get all will result in trying to pick up yourself + (likely harmless) + +* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner + +* vanessa kept active because of: + owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on @1+1) + owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on @1+1) + -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). + +* dragon cannot apply ipo writing pen (lack the body), but use skill fine + +http://stonewashed.net/sfx.html + +2007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() +2007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() +2007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() +2007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() + +http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg + +* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. + +* for the future: adjust sp regenration in that way that it doesn't + regenrate when food is below < 200 (a magic constant) + +* level 100 inscription with 4 kills: a single random_Scorll treasure + item in the ancient mages of forgotten town palace create + many *hundreds* of actual scrolls when instantiated? + 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified @@ -7,21 +117,14 @@ 07:21:48 -cfbot:#cf- [Incen] ayup 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms -* IMPORTANT: client structures (ns) seem to never get released ever. - -* IMPORTANT: never-defined archetypes should be flagged as such and a suitable - check fucntion should be designed - the same for empty treasurelists - and similar stuff. - -* IMPORTANT: reloading archetypes should create copies of used archetypes, letting - existing objects refer to the old archteypoes (for purposes of saving). +* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts firing into a specific direction. fire 0 only fires once (this is a bug, but most clients move firing on yourself on non-shift-kp_5 because servers do not support the shifted semantics). -* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest +* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest there. be inventive. * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() @@ -39,18 +142,6 @@ * climbing, meditating, levitating skills etc. should give you experience per use -* rewrite banish in perl (low priority) - -* nekosan snatches the fish, which stays in the playr inventory. - remove should automaticlaly send esrv_del_item, and nobody else should, - for inv items. same for ipo. - -* output-count and output-sync defaults *might* cause delay by one message - for new users. - -* arrest => jail, but the jailed player can suicide and will wake up - in his normal savebed, not the jailbed. - * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 2007-02-03 03:49:06.011 Discarding object without arch: texas 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) @@ -61,68 +152,23 @@ * random speed should result in randomised initial animation face. -* example of why a player was kept alive long after having logged out. - those are probably in a player inventory. - 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 - 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) - -* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() - => use debug_desc - => find out whats causing it - * training center (kobold etc.) does not stop working after 30-40min but goes on for 2 hours _at least_. -* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. - original crossfire: 100% cpu usage => freeze - after mapspace::update fix: 40% - after map protocol optimisation: 15% - * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. this is simply counterwall hitting monsters. but why does it happen? -* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type - fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. - * animated weapons should come back to the player when he dies/disconnects? 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an animated weapon out and you disconnect, that it'd simply a) fall to the ground or b) return to your inv? Rather than disappearing into the void of nothingness. -* mapinfo command should be handled asynchronously (cause it blocks the server) - -* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven - 16:09 <@schmorp> ende des themas - 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden +* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 16:09 <@schmorp> erinnert mich dran -* map converter - elmex: because of the faces and all the other nice things - i guess - [HUH?? please specify or remove] - -* implement no-drop-on-destroy flag (done) - for example to remove the specialcases for books that are destroyed - and contain spells (should be done) - -* look at these logs: - 2006-09-16 01:38:16 Got unknown value in map header: race human - 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; - 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) - 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) - 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) - 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) - 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) +* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type + (improve message) -* make sure custom keys get saved in same order as they are being loaded. -* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and - implement buildable non-safe floors.