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Comparing deliantra/server/TODO (file contents):
Revision 1.42 by root, Thu Mar 15 14:23:01 2007 UTC vs.
Revision 1.63 by root, Sat May 26 15:43:59 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10* IMPORTANT: client structures (ns) seem to never get released ever.
11
12* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
13 check fucntion should be designed - the same for empty treasurelists
14 and similar stuff.
15
16* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
17 existing objects refer to the old archteypoes (for purposes of saving).
18
19* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
20 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
21 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
22 semantics).
23
24* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
25 there. be inventive.
26
27* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
28 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
29 hitting items it shouldn't.
30
31* can users in theory steal the gems out of their snitchangel pet monsters?
32 => the nodrop mechanism used for that should also disallow stealing.
33
34* bowmode should offer different capabilities given on level of user
35 (Leonov).
36
37* player_sold 1 still gets added to maps at some point, but server cnanot read it.
38 resolve the situation by either implementing it fully or removing it fully.
2 39
3* climbing, meditating, levitating skills etc. should give you experience per use 40* climbing, meditating, levitating skills etc. should give you experience per use
4 41
5* rewrite banish in perl (low priority) 42* rewrite banish in perl (low priority)
6 43
40 => use debug_desc 77 => use debug_desc
41 => find out whats causing it 78 => find out whats causing it
42 79
43* training center (kobold etc.) does not stop working after 30-40min 80* training center (kobold etc.) does not stop working after 30-40min
44 but goes on for 2 hours _at least_. 81 but goes on for 2 hours _at least_.
45
46* summoned monsters seem to be too peaceful - demonology tower elementals,
47 bloodwell (seems to be an old issue).
48 82
49* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 83* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
50 original crossfire: 100% cpu usage => freeze 84 original crossfire: 100% cpu usage => freeze
51 after mapspace::update fix: 40% 85 after mapspace::update fix: 40%
52 after map protocol optimisation: 15% 86 after map protocol optimisation: 15%
88 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 122 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
89 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 123 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
90 124
91* make sure custom keys get saved in same order as they are being loaded. 125* make sure custom keys get saved in same order as they are being loaded.
92 126
127* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
128 implement buildable non-safe floors.

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