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Comparing deliantra/server/TODO (file contents):
Revision 1.40 by pippijn, Fri Mar 2 13:32:50 2007 UTC vs.
Revision 1.65 by root, Thu Jun 7 19:12:22 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10* new players lack statistics
11
12* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
13
14* IMPORTANT: client structures (ns) seem to never get released ever.
15
16* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
17 check fucntion should be designed - the same for empty treasurelists
18 and similar stuff.
19
20* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
21 existing objects refer to the old archteypoes (for purposes of saving).
22
23* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
24 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
25 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
26 semantics).
27
28* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
29 there. be inventive.
30
31* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
32 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
33 hitting items it shouldn't.
34
35* can users in theory steal the gems out of their snitchangel pet monsters?
36 => the nodrop mechanism used for that should also disallow stealing.
37
38* bowmode should offer different capabilities given on level of user
39 (Leonov).
40
41* player_sold 1 still gets added to maps at some point, but server cnanot read it.
42 resolve the situation by either implementing it fully or removing it fully.
43
44* climbing, meditating, levitating skills etc. should give you experience per use
2 45
3* rewrite banish in perl (low priority) 46* rewrite banish in perl (low priority)
4 47
5* nekosan snatches the fish, which stays in the playr inventory. 48* nekosan snatches the fish, which stays in the playr inventory.
6 remove should automaticlaly send esrv_del_item, and nobody else should, 49 remove should automaticlaly send esrv_del_item, and nobody else should,
7 for inv items. 50 for inv items. same for ipo.
8 51
9* output-count and output-sync defaults *might* cause delay by one message 52* output-count and output-sync defaults *might* cause delay by one message
10 for new users. 53 for new users.
11 54
12* arrest => jail, but the jailed player can suicide and will wake up 55* arrest => jail, but the jailed player can suicide and will wake up
18 2007-02-03 03:54:36.926 Discarding object without arch: event_say 61 2007-02-03 03:54:36.926 Discarding object without arch: event_say
19 62
20* IMPORTANT: 63* IMPORTANT:
21 entering instantiated random maps whose meta file is missing freezes the player. 64 entering instantiated random maps whose meta file is missing freezes the player.
22 65
23* debug_desc should display env information, too.
24
25* random speed should result in randomised initial animation face. 66* random speed should result in randomised initial animation face.
26 67
27* example of why a player was kept alive long after having logged out. 68* example of why a player was kept alive long after having logged out.
28 those are probably in a player inventory. 69 those are probably in a player inventory.
29 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 70 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
34 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 75 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
35 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 76 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
36 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 77 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
37 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) 78 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
38 79
39* The exit to 'random map at , level ' is closed
40 happens on first entry to a random map *sometimes*. meta file not yet written?
41
42* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 80* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
43 => use debug_desc 81 => use debug_desc
44 => find out whats causing it 82 => find out whats causing it
45 83
46* the server loves to basically freeze with high cpu load.
47 everything seems to work, except extremely slow.
48 maybe related to such stuff: (maybe too many monsters for some reason?)
49 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
50
51* training center (kobold etc.) does not stop working after 30-40min 84* training center (kobold etc.) does not stop working after 30-40min
52 but goes on for 2 hours _at least_. 85 but goes on for 2 hours _at least_.
53 86
54* summoned monsters seem to be too peaceful - demonology tower elementals,
55 bloodwell (seems to be an old issue).
56
57* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 87* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
58 88 original crossfire: 100% cpu usage => freeze
59* re-enable cede in save, when deemed stable. 89 after mapspace::update fix: 40%
60 90 after map protocol optimisation: 15%
61* important: re-enable out-of-order execution of chat and say by making them
62 packets instead of commands, by pre-parsing ncom/command.
63 (this is really hard, other command smight qualify, too...)
64 91
65* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 92* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
66 this is simply counterwall hitting monsters. but why does it happen? 93 this is simply counterwall hitting monsters. but why does it happen?
67 94
68* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 95* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
72 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 99 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
73 animated weapon out and you disconnect, that it'd simply a) fall to the 100 animated weapon out and you disconnect, that it'd simply a) fall to the
74 ground or b) return to your inv? Rather than disappearing into the void of 101 ground or b) return to your inv? Rather than disappearing into the void of
75 nothingness. 102 nothingness.
76 103
77* rewrite gen_worldmap so that it replaces floors instead putting the
78 overlay on top of the worldmap.
79
80* investigate face and ground problems in world_109_126
81
82* mapinfo command should be handled asynchronously (cause it blocks the server) 104* mapinfo command should be handled asynchronously (cause it blocks the server)
83
84* drop unpaid items when dieing on the spot.
85
86* arch/river/* need to be converted to new .x scheme
87 105
88* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 106* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
89 16:09 <@schmorp> ende des themas 107 16:09 <@schmorp> ende des themas
90 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 108 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
91 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 109 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
92 16:09 <@schmorp> erinnert mich dran 110 16:09 <@schmorp> erinnert mich dran
93 111
94* map converter 112* map converter
95 elmex: because of the faces and all the other nice things - i guess 113 elmex: because of the faces and all the other nice things - i guess
114 [HUH?? please specify or remove]
96 115
97* implement no-drop-on-destroy flag (done) 116* implement no-drop-on-destroy flag (done)
98 for example to remove the specialcases for books that are destroyed 117 for example to remove the specialcases for books that are destroyed
99 and contain spells (should be done) 118 and contain spells (should be done)
100 119
107 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 126 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
108 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 127 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
109 128
110* make sure custom keys get saved in same order as they are being loaded. 129* make sure custom keys get saved in same order as they are being loaded.
111 130
131* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
132 implement buildable non-safe floors.

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