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Comparing deliantra/server/TODO (file contents):
Revision 1.65 by root, Thu Jun 7 19:12:22 2007 UTC vs.
Revision 1.68 by root, Thu Jun 28 05:50:31 2007 UTC

407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10
11* the following semantics was removed form enter_exit, bring it back sensibly and safely
12 (don't want the savebed set on a random map).
13 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
14 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
15 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
16 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
17 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
18 }
19 if(tmp) {
20 remove_ob(tmp);
21 free_object(tmp);
22 }
23
24 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
25 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
26 save_player(op, 1);
27 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
28 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
29 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
30 }
9 31
10* new players lack statistics 32* new players lack statistics
11 33
12* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 34* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
13 35
17 check fucntion should be designed - the same for empty treasurelists 39 check fucntion should be designed - the same for empty treasurelists
18 and similar stuff. 40 and similar stuff.
19 41
20* IMPORTANT: reloading archetypes should create copies of used archetypes, letting 42* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
21 existing objects refer to the old archteypoes (for purposes of saving). 43 existing objects refer to the old archteypoes (for purposes of saving).
44 UPDATE: this is done, but an upgrade of in-memory objects is highly
45 advisable, as well as testing wether reloading actually works :)
22 46
23* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 47* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
24 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 48 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
25 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 49 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
26 semantics). 50 semantics).
27 51
28* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 52* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
29 there. be inventive. 53 there. be inventive.
30 54
31* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 55* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
32 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 56 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
33 hitting items it shouldn't. 57 hitting items it shouldn't.

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