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Comparing deliantra/server/TODO (file contents):
Revision 1.65 by root, Thu Jun 7 19:12:22 2007 UTC vs.
Revision 1.71 by root, Wed Jul 4 07:09:06 2007 UTC

407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10* is_animated is sometimes written twice when saving, because it must be off when
11 no animation is set. this does not work, of course, because later the flag is written again.
12 should probably be fixed on load, not on save.
13
14* IMPORTANT: item_power should be a body slot like other such qualities,
15 so they can be sensibly tested against exclusion. Right now, one can
16 equip more than item power allows because it is not checked everywhere
17 (and should not have to be checked, either).
9 18
10* new players lack statistics 19* new players lack statistics
11 20
12* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 21* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
13 22
17 check fucntion should be designed - the same for empty treasurelists 26 check fucntion should be designed - the same for empty treasurelists
18 and similar stuff. 27 and similar stuff.
19 28
20* IMPORTANT: reloading archetypes should create copies of used archetypes, letting 29* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
21 existing objects refer to the old archteypoes (for purposes of saving). 30 existing objects refer to the old archteypoes (for purposes of saving).
31 UPDATE: this is done, but an upgrade of in-memory objects is highly
32 advisable, as well as testing wether reloading actually works :)
22 33
23* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 34* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
24 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 35 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
25 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 36 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
26 semantics). 37 semantics).
27 38
28* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 39* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
29 there. be inventive. 40 there. be inventive.
30 41
31* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 42* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
32 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 43 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
33 hitting items it shouldn't. 44 hitting items it shouldn't.

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