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Comparing deliantra/server/TODO (file contents):
Revision 1.66 by root, Sun Jun 10 04:05:46 2007 UTC vs.
Revision 1.139 by root, Wed May 7 19:23:08 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* lone-town shops say "no shop nearby" with use_skill bargaining.
4
5* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
6
7* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
8
9* *sigh*
10 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
11 _after_ the weight update fix
12
13* unique items in maps not handled correctly: server should remember wether a unique
14 file was written and force it to be written again, even if empty.
15
16* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
17
18* can't move onto navar harbour piers when levitating.
19
20* drakkar pking system assumed to be well-balanced: any documentation?
21
22* tutorial in client
2318:24:32 <qwe> just a note
2418:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
25 was reading it (by then) to get what was wrong and the instructions
26 there are outdated.
27
28* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
29 simply by dropping it.
30
31* important: mobs can cross shop-boundaries using shopmats. this must not be :/
32
33* drop all and get all will result in trying to pick up yourself
34 (likely harmless)
35
36* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
37
38* vanessa kept active because of:
39 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
40 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
41 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
42
43* dragon cannot apply ipo writing pen (lack the body), but use skill fine
44
45http://stonewashed.net/sfx.html
46
472007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
482007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
492007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
502007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
51
52http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
53
542007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
552007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
562007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
572007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
582007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
592007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
602007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
612007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
622007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
632007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
642007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
652007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
662007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
672007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
68
69
70* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
71
72* for the future: adjust sp regenration in that way that it doesn't
73 regenrate when food is below < 200 (a magic constant)
74
75* level 100 inscription with 4 kills: a single random_Scorll treasure
76 item in the ancient mages of forgotten town palace create
77 many *hundreds* of actual scrolls when instantiated?
2 78
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 7907:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 8007:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 8107:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 8207:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 8307:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8407:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 85
10* new players lack statistics 86* totla invisibility is too hard to get. monsters should attack the
11 87 player when hit by him or his spell anyways.
12* rename maps in tmpdir to .map.
13 88
14* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 89* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
15
16* IMPORTANT: client structures (ns) seem to never get released ever.
17
18* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
19 check fucntion should be designed - the same for empty treasurelists
20 and similar stuff.
21
22* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
23 existing objects refer to the old archteypoes (for purposes of saving).
24 90
25* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 91* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
26 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 92 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
27 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 93 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
28 semantics). 94 semantics).
29 95
30* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 96* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
31 there. be inventive. 97 there. be inventive.
32 98
33* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 99* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
34 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 100 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
35 hitting items it shouldn't. 101 hitting items it shouldn't.
43* player_sold 1 still gets added to maps at some point, but server cnanot read it. 109* player_sold 1 still gets added to maps at some point, but server cnanot read it.
44 resolve the situation by either implementing it fully or removing it fully. 110 resolve the situation by either implementing it fully or removing it fully.
45 111
46* climbing, meditating, levitating skills etc. should give you experience per use 112* climbing, meditating, levitating skills etc. should give you experience per use
47 113
48* rewrite banish in perl (low priority)
49
50* nekosan snatches the fish, which stays in the playr inventory.
51 remove should automaticlaly send esrv_del_item, and nobody else should,
52 for inv items. same for ipo.
53
54* output-count and output-sync defaults *might* cause delay by one message
55 for new users.
56
57* arrest => jail, but the jailed player can suicide and will wake up
58 in his normal savebed, not the jailbed.
59
60* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 114* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
61 2007-02-03 03:49:06.011 Discarding object without arch: texas 115 2007-02-03 03:49:06.011 Discarding object without arch: texas
62 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 116 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
63 2007-02-03 03:54:36.926 Discarding object without arch: event_say 117 2007-02-03 03:54:36.926 Discarding object without arch: event_say
64 118
65* IMPORTANT: 119* IMPORTANT:
66 entering instantiated random maps whose meta file is missing freezes the player. 120 entering instantiated random maps whose meta file is missing freezes the player.
67 121
68* random speed should result in randomised initial animation face. 122* random speed should result in randomised initial animation face.
69 123
70* example of why a player was kept alive long after having logged out.
71 those are probably in a player inventory.
72 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
73 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
74 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
75 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
76 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
77 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
78 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
79 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
80 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
81
82* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
83 => use debug_desc
84 => find out whats causing it
85
86* training center (kobold etc.) does not stop working after 30-40min 124* training center (kobold etc.) does not stop working after 30-40min
87 but goes on for 2 hours _at least_. 125 but goes on for 2 hours _at least_.
88 126
89* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
90 original crossfire: 100% cpu usage => freeze
91 after mapspace::update fix: 40%
92 after map protocol optimisation: 15%
93
94* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 127* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
95 this is simply counterwall hitting monsters. but why does it happen? 128 this is simply counterwall hitting monsters. but why does it happen?
96
97* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
98 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
99 129
100* animated weapons should come back to the player when he dies/disconnects? 130* animated weapons should come back to the player when he dies/disconnects?
101 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 131 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
102 animated weapon out and you disconnect, that it'd simply a) fall to the 132 animated weapon out and you disconnect, that it'd simply a) fall to the
103 ground or b) return to your inv? Rather than disappearing into the void of 133 ground or b) return to your inv? Rather than disappearing into the void of
104 nothingness. 134 nothingness.
105 135
106* mapinfo command should be handled asynchronously (cause it blocks the server)
107
108* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
109 16:09 <@schmorp> ende des themas
110 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 136* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
111 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 137 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
112 16:09 <@schmorp> erinnert mich dran 138 16:09 <@schmorp> erinnert mich dran
113 139
114* map converter 140* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
115 elmex: because of the faces and all the other nice things - i guess 141 (improve message)
116 [HUH?? please specify or remove]
117 142
118* implement no-drop-on-destroy flag (done)
119 for example to remove the specialcases for books that are destroyed
120 and contain spells (should be done)
121 143
122* look at these logs:
123 2006-09-16 01:38:16 Got unknown value in map header: race human
124 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
125 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
126 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
127 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
128 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
129 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
130
131* make sure custom keys get saved in same order as they are being loaded.
132
133* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
134 implement buildable non-safe floors.

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