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Comparing deliantra/server/TODO (file contents):
Revision 1.66 by root, Sun Jun 10 04:05:46 2007 UTC vs.
Revision 1.73 by root, Thu Jul 5 08:10:29 2007 UTC

507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 9
10* new players lack statistics 10* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
11 11
12* rename maps in tmpdir to .map. 12* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
13
14* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
15
16* is_animated is sometimes written twice when saving, because it must be off when
17 no animation is set. this does not work, of course, because later the flag is written again.
18 should probably be fixed on load, not on save.
19
20* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
21 obviously this should be the real name, not the arch name.
22
23* new players sometimes seem to lack statistics
13 24
14* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 25* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
15 26
16* IMPORTANT: client structures (ns) seem to never get released ever. 27* IMPORTANT: client structures (ns) seem to never get released ever.
17 28
19 check fucntion should be designed - the same for empty treasurelists 30 check fucntion should be designed - the same for empty treasurelists
20 and similar stuff. 31 and similar stuff.
21 32
22* IMPORTANT: reloading archetypes should create copies of used archetypes, letting 33* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
23 existing objects refer to the old archteypoes (for purposes of saving). 34 existing objects refer to the old archteypoes (for purposes of saving).
35 UPDATE: this is done, but an upgrade of in-memory objects is highly
36 advisable, as well as testing wether reloading actually works :)
24 37
25* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 38* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
26 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 39 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
27 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 40 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
28 semantics). 41 semantics).
29 42
30* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 43* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
31 there. be inventive. 44 there. be inventive.
32 45
33* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 46* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
34 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 47 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
35 hitting items it shouldn't. 48 hitting items it shouldn't.

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