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Comparing deliantra/server/TODO (file contents):
Revision 1.68 by root, Thu Jun 28 05:50:31 2007 UTC vs.
Revision 1.147 by root, Fri Oct 16 01:19:12 2009 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3TODO: =item Svd: the amount of seconds the map was last saved (++ means >99).
4 ^^^ the ">" gets eaten.
5TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries?
6TODO: books head2, possibly after verbatim (prison de...)
7TODO: emergency swap mode is not working
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
9 (when picking up a bomb quickly enough)
10TODO: inscription cannot be readied.
11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
12TODO: ready_skill find traps does nto unapply the range slot item (bow)
13TODO: no detah messages for arena anymore
14TODO: remove curse should *maybe* work on players themselves
15TODO: remove curse in glyph/rune doesn't have any effect?
16TODO: rewrite highscore code
17
18TODO: greeting message on what to do in dialog after race selection.
19
202009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
212009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
222009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
232009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
252009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
27
282009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
292009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
302009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
312009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
32
33
34TODO: autopickup in shop
35TODO: quit charcetr doesn't nuke in-memory per-player maps
36TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
37TODO: farmwife doesn't react to guuh's head?
38TODO: shop mats should use the nesrest other shopmat, always.
39TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects.
40
41* where is pippijns script to generate the emote_help.pod?
42
43* make inscription easier to use: offer a full dialog with multiple lines, let
44 users re-write/edit books to their liking (without givign exp).
45
46* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
47
48* TODO: re-apply items on log-in
49
50* create 100 chicken => some unseen item updates
51
52* dragons should not be able to change their title via the settings tab in playerbook
53
54* syncpoints: rules, news, motd, crossfiremail, hiscore
55 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
56
57* lone-town shops say "no shop nearby" with use_skill bargaining.
58
59* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
60
61* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
62
63* *sigh*
64 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
65 _after_ the weight update fix
66
67* unique items in maps not handled correctly: server should remember wether a unique
68 file was written and force it to be written again, even if empty.
69
70* can't move onto navar harbour piers when levitating.
71
72* drakkar pking system assumed to be well-balanced: any documentation?
73
74* tutorial in client
7518:24:32 <qwe> just a note
7618:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
77 was reading it (by then) to get what was wrong and the instructions
78 there are outdated.
79
80* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
81 simply by dropping it.
82
83* important: mobs can cross shop-boundaries using shopmats. this must not be :/
84
85* drop all and get all will result in trying to pick up yourself
86 (likely harmless)
87
88* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
89
90* vanessa kept active because of:
91 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
92 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
93 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
94
95* dragon cannot apply ipo writing pen (lack the body), but use skill fine
96
97http://stonewashed.net/sfx.html
98
992007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
1002007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
1012007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
1022007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
103
104http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
105
106* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
107
108* for the future: adjust sp regenration in that way that it doesn't
109 regenrate when food is below < 200 (a magic constant)
110
111* level 100 inscription with 4 kills: a single random_Scorll treasure
112 item in the ancient mages of forgotten town palace create
113 many *hundreds* of actual scrolls when instantiated?
2 114
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 11507:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 11607:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 11707:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 11807:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 11907:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 12007:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 121
10
11* the following semantics was removed form enter_exit, bring it back sensibly and safely
12 (don't want the savebed set on a random map).
13 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
14 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
15 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
16 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
17 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
18 }
19 if(tmp) {
20 remove_ob(tmp);
21 free_object(tmp);
22 }
23
24 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
25 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
26 save_player(op, 1);
27 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
28 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
29 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
30 }
31
32* new players lack statistics
33
34* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 122* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
35
36* IMPORTANT: client structures (ns) seem to never get released ever.
37
38* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
39 check fucntion should be designed - the same for empty treasurelists
40 and similar stuff.
41
42* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
43 existing objects refer to the old archteypoes (for purposes of saving).
44 UPDATE: this is done, but an upgrade of in-memory objects is highly
45 advisable, as well as testing wether reloading actually works :)
46 123
47* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 124* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
48 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 125 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
49 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 126 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
50 semantics). 127 semantics).
65* player_sold 1 still gets added to maps at some point, but server cnanot read it. 142* player_sold 1 still gets added to maps at some point, but server cnanot read it.
66 resolve the situation by either implementing it fully or removing it fully. 143 resolve the situation by either implementing it fully or removing it fully.
67 144
68* climbing, meditating, levitating skills etc. should give you experience per use 145* climbing, meditating, levitating skills etc. should give you experience per use
69 146
70* rewrite banish in perl (low priority)
71
72* nekosan snatches the fish, which stays in the playr inventory.
73 remove should automaticlaly send esrv_del_item, and nobody else should,
74 for inv items. same for ipo.
75
76* output-count and output-sync defaults *might* cause delay by one message
77 for new users.
78
79* arrest => jail, but the jailed player can suicide and will wake up
80 in his normal savebed, not the jailbed.
81
82* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 147* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
83 2007-02-03 03:49:06.011 Discarding object without arch: texas 148 2007-02-03 03:49:06.011 Discarding object without arch: texas
84 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 149 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
85 2007-02-03 03:54:36.926 Discarding object without arch: event_say 150 2007-02-03 03:54:36.926 Discarding object without arch: event_say
86 151
87* IMPORTANT: 152* IMPORTANT:
88 entering instantiated random maps whose meta file is missing freezes the player. 153 entering instantiated random maps whose meta file is missing freezes the player.
89 154
90* random speed should result in randomised initial animation face. 155* random speed should result in randomised initial animation face.
91 156
92* example of why a player was kept alive long after having logged out.
93 those are probably in a player inventory.
94 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
95 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
96 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
97 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
98 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
99 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
100 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
101 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
102 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
103
104* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
105 => use debug_desc
106 => find out whats causing it
107
108* training center (kobold etc.) does not stop working after 30-40min 157* training center (kobold etc.) does not stop working after 30-40min
109 but goes on for 2 hours _at least_. 158 but goes on for 2 hours _at least_.
110 159
111* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
112 original crossfire: 100% cpu usage => freeze
113 after mapspace::update fix: 40%
114 after map protocol optimisation: 15%
115
116* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 160* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
117 this is simply counterwall hitting monsters. but why does it happen? 161 this is simply counterwall hitting monsters. but why does it happen?
118
119* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
120 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
121 162
122* animated weapons should come back to the player when he dies/disconnects? 163* animated weapons should come back to the player when he dies/disconnects?
123 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 164 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
124 animated weapon out and you disconnect, that it'd simply a) fall to the 165 animated weapon out and you disconnect, that it'd simply a) fall to the
125 ground or b) return to your inv? Rather than disappearing into the void of 166 ground or b) return to your inv? Rather than disappearing into the void of
126 nothingness. 167 nothingness.
127 168
128* mapinfo command should be handled asynchronously (cause it blocks the server)
129
130* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
131 16:09 <@schmorp> ende des themas
132 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 169* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
133 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 170 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
134 16:09 <@schmorp> erinnert mich dran 171 16:09 <@schmorp> erinnert mich dran
135 172
136* map converter 173* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
137 elmex: because of the faces and all the other nice things - i guess 174 (improve message)
138 [HUH?? please specify or remove]
139 175
140* implement no-drop-on-destroy flag (done)
141 for example to remove the specialcases for books that are destroyed
142 and contain spells (should be done)
143 176
144* look at these logs:
145 2006-09-16 01:38:16 Got unknown value in map header: race human
146 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
147 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
148 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
149 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
150 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
151 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
152
153* make sure custom keys get saved in same order as they are being loaded.
154
155* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
156 implement buildable non-safe floors.

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