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Comparing deliantra/server/TODO (file contents):
Revision 1.53 by root, Sat Apr 21 22:57:14 2007 UTC vs.
Revision 1.68 by root, Thu Jun 28 05:50:31 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10
11* the following semantics was removed form enter_exit, bring it back sensibly and safely
12 (don't want the savebed set on a random map).
13 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
14 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
15 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
16 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
17 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
18 }
19 if(tmp) {
20 remove_ob(tmp);
21 free_object(tmp);
22 }
23
24 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
25 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
26 save_player(op, 1);
27 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
28 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
29 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
30 }
31
32* new players lack statistics
33
34* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
2 35
3* IMPORTANT: client structures (ns) seem to never get released ever. 36* IMPORTANT: client structures (ns) seem to never get released ever.
4 37
5* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 38* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
6 check fucntion should be designed - the same for empty treasurelists 39 check fucntion should be designed - the same for empty treasurelists
7 and similar stuff. 40 and similar stuff.
8 41
42* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
43 existing objects refer to the old archteypoes (for purposes of saving).
44 UPDATE: this is done, but an upgrade of in-memory objects is highly
45 advisable, as well as testing wether reloading actually works :)
46
47* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
48 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
49 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
50 semantics).
51
9* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 52* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
10 there. be inventive. 53 there. be inventive.
11 54
12* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 55* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
13 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 56 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
14 hitting items it shouldn't. 57 hitting items it shouldn't.
15
16* you cnanot sensibly buy mercenaries in their agency anymore:
17 they burn, of course, in scorn.
18 FIX: possibly create a precious flag that preserved pets in such a case
19 (and also preserve them over saved! so mercenaries and familiars could
20 be implemented in a sensible way).
21 58
22* can users in theory steal the gems out of their snitchangel pet monsters? 59* can users in theory steal the gems out of their snitchangel pet monsters?
23 => the nodrop mechanism used for that should also disallow stealing. 60 => the nodrop mechanism used for that should also disallow stealing.
24 61
25* bowmode should offer different capabilities given on level of user 62* bowmode should offer different capabilities given on level of user
113 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 150 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
114 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 151 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
115 152
116* make sure custom keys get saved in same order as they are being loaded. 153* make sure custom keys get saved in same order as they are being loaded.
117 154
118* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and 155* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
119 implement buildable non-safe floors. 156 implement buildable non-safe floors.

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