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Comparing deliantra/server/TODO (file contents):
Revision 1.16 by elmex, Sun Jan 14 13:12:49 2007 UTC vs.
Revision 1.69 by root, Wed Jul 4 04:15:29 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* rewrite gen_worldmap so that it replaces floors instead putting the 307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
4 overlay on top of the worldmap. 407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
5 9
6* investigate face and ground problems in world_109_126 10* IMPORTANT: item_power should be a body slot like other such qualities,
11 so they can be sensibly tested against exclusion. Right now, one can
12 equip more than item power allows because it is not checked everywhere
13 (and should not have to be checked, either).
7 14
8* important: re-enable out-of-order execution of chat and say by making them 15* the following semantics was removed form enter_exit, bring it back sensibly and safely
9 packets instead of commands, by pre-parsing ncom/command. 16 (don't want the savebed set on a random map).
17 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
18 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
19 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
20 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
21 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
22 }
23 if(tmp) {
24 remove_ob(tmp);
25 free_object(tmp);
26 }
27
28 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
29 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
30 save_player(op, 1);
31 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
32 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
33 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
34 }
35
36* new players lack statistics
37
38* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
39
40* IMPORTANT: client structures (ns) seem to never get released ever.
41
42* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
43 check fucntion should be designed - the same for empty treasurelists
44 and similar stuff.
45
46* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
47 existing objects refer to the old archteypoes (for purposes of saving).
48 UPDATE: this is done, but an upgrade of in-memory objects is highly
49 advisable, as well as testing wether reloading actually works :)
50
51* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
52 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
53 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
54 semantics).
55
56* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
57 there. be inventive.
58
59* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
60 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
61 hitting items it shouldn't.
62
63* can users in theory steal the gems out of their snitchangel pet monsters?
64 => the nodrop mechanism used for that should also disallow stealing.
65
66* bowmode should offer different capabilities given on level of user
67 (Leonov).
68
69* player_sold 1 still gets added to maps at some point, but server cnanot read it.
70 resolve the situation by either implementing it fully or removing it fully.
71
72* climbing, meditating, levitating skills etc. should give you experience per use
73
74* rewrite banish in perl (low priority)
75
76* nekosan snatches the fish, which stays in the playr inventory.
77 remove should automaticlaly send esrv_del_item, and nobody else should,
78 for inv items. same for ipo.
79
80* output-count and output-sync defaults *might* cause delay by one message
81 for new users.
82
83* arrest => jail, but the jailed player can suicide and will wake up
84 in his normal savebed, not the jailbed.
85
86* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
87 2007-02-03 03:49:06.011 Discarding object without arch: texas
88 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
89 2007-02-03 03:54:36.926 Discarding object without arch: event_say
90
91* IMPORTANT:
92 entering instantiated random maps whose meta file is missing freezes the player.
93
94* random speed should result in randomised initial animation face.
95
96* example of why a player was kept alive long after having logged out.
97 those are probably in a player inventory.
98 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
99 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
100 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
101 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
102 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
103 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
104 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
105 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
106 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
107
108* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
109 => use debug_desc
110 => find out whats causing it
111
112* training center (kobold etc.) does not stop working after 30-40min
113 but goes on for 2 hours _at least_.
114
115* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
116 original crossfire: 100% cpu usage => freeze
117 after mapspace::update fix: 40%
118 after map protocol optimisation: 15%
119
120* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
121 this is simply counterwall hitting monsters. but why does it happen?
122
123* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
124 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
125
126* animated weapons should come back to the player when he dies/disconnects?
127 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
128 animated weapon out and you disconnect, that it'd simply a) fall to the
129 ground or b) return to your inv? Rather than disappearing into the void of
130 nothingness.
10 131
11* mapinfo command should be handled asynchronously (cause it blocks the server) 132* mapinfo command should be handled asynchronously (cause it blocks the server)
12 133
13* drop unpaid items when dieing on the spot.
14
15* arch/river/* need to be converted to new .x scheme
16
17* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 134* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
18 16:09 <@schmorp> ende des themas 135 16:09 <@schmorp> ende des themas
19 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 136 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
20 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 137 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
21 16:09 <@schmorp> erinnert mich dran 138 16:09 <@schmorp> erinnert mich dran
22 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
23 139
24* map converter 140* map converter
25 elmex: because of the faces and all the other nice things - i guess 141 elmex: because of the faces and all the other nice things - i guess
142 [HUH?? please specify or remove]
26 143
27* implement no-drop-on-destroy flag (done) 144* implement no-drop-on-destroy flag (done)
28 for example to remove the specialcases for books that are destroyed 145 for example to remove the specialcases for books that are destroyed
29 and contain spells (should be done) 146 and contain spells (should be done)
30 147
31* look at these logs: 148* look at these logs:
32 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
33 2006-09-16 01:38:16 Got unknown value in map header: race human 149 2006-09-16 01:38:16 Got unknown value in map header: race human
34 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 150 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
35 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 151 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
152 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
153 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
154 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
155 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
36 156
37* requirements need to be dcoumented: 157* make sure custom keys get saved in same order as they are being loaded.
38 safe:hole, gperf, glib, std::tr1 (::unoredred_map) 158
159* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
160 implement buildable non-safe floors.

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