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Comparing deliantra/server/TODO (file contents):
Revision 1.55 by root, Fri Apr 27 02:20:21 2007 UTC vs.
Revision 1.69 by root, Wed Jul 4 04:15:29 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* IMPORTANT: chat with > => > probbaly a client bug. 307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10* IMPORTANT: item_power should be a body slot like other such qualities,
11 so they can be sensibly tested against exclusion. Right now, one can
12 equip more than item power allows because it is not checked everywhere
13 (and should not have to be checked, either).
14
15* the following semantics was removed form enter_exit, bring it back sensibly and safely
16 (don't want the savebed set on a random map).
17 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
18 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
19 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
20 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
21 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
22 }
23 if(tmp) {
24 remove_ob(tmp);
25 free_object(tmp);
26 }
27
28 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
29 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
30 save_player(op, 1);
31 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
32 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
33 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
34 }
35
36* new players lack statistics
37
38* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
4 39
5* IMPORTANT: client structures (ns) seem to never get released ever. 40* IMPORTANT: client structures (ns) seem to never get released ever.
6 41
7* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 42* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
8 check fucntion should be designed - the same for empty treasurelists 43 check fucntion should be designed - the same for empty treasurelists
9 and similar stuff. 44 and similar stuff.
45
46* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
47 existing objects refer to the old archteypoes (for purposes of saving).
48 UPDATE: this is done, but an upgrade of in-memory objects is highly
49 advisable, as well as testing wether reloading actually works :)
10 50
11* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 51* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
12 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 52 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
13 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 53 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
14 semantics). 54 semantics).
15 55
16* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 56* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
17 there. be inventive. 57 there. be inventive.
18 58
19* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 59* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
20 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 60 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
21 hitting items it shouldn't. 61 hitting items it shouldn't.
22
23* you cnanot sensibly buy mercenaries in their agency anymore:
24 they burn, of course, in scorn.
25 FIX: possibly create a precious flag that preserved pets in such a case
26 (and also preserve them over saved! so mercenaries and familiars could
27 be implemented in a sensible way).
28 62
29* can users in theory steal the gems out of their snitchangel pet monsters? 63* can users in theory steal the gems out of their snitchangel pet monsters?
30 => the nodrop mechanism used for that should also disallow stealing. 64 => the nodrop mechanism used for that should also disallow stealing.
31 65
32* bowmode should offer different capabilities given on level of user 66* bowmode should offer different capabilities given on level of user
120 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 154 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
121 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 155 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
122 156
123* make sure custom keys get saved in same order as they are being loaded. 157* make sure custom keys get saved in same order as they are being loaded.
124 158
125* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and 159* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
126 implement buildable non-safe floors. 160 implement buildable non-safe floors.

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