--- deliantra/server/TODO 2007/07/04 04:15:29 1.69 +++ deliantra/server/TODO 2007/07/04 07:09:06 1.71 @@ -7,32 +7,15 @@ 07:21:48 -cfbot:#cf- [Incen] ayup 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms +* is_animated is sometimes written twice when saving, because it must be off when + no animation is set. this does not work, of course, because later the flag is written again. + should probably be fixed on load, not on save. + * IMPORTANT: item_power should be a body slot like other such qualities, so they can be sensibly tested against exclusion. Right now, one can equip more than item power allows because it is not checked everywhere (and should not have to be checked, either). -* the following semantics was removed form enter_exit, bring it back sensibly and safely - (don't want the savebed set on a random map). - /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ - if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { - /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ - for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { - if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; - } - if(tmp) { - remove_ob(tmp); - free_object(tmp); - } - - path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); - op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); - save_player(op, 1); - /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", - * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, - * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ - } - * new players lack statistics * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still