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Comparing deliantra/server/TODO (file contents):
Revision 1.69 by root, Wed Jul 4 04:15:29 2007 UTC vs.
Revision 1.72 by root, Wed Jul 4 18:10:19 2007 UTC

507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 9
10* IMPORTANT: item_power should be a body slot like other such qualities, 10* is_animated is sometimes written twice when saving, because it must be off when
11 so they can be sensibly tested against exclusion. Right now, one can 11 no animation is set. this does not work, of course, because later the flag is written again.
12 equip more than item power allows because it is not checked everywhere 12 should probably be fixed on load, not on save.
13 (and should not have to be checked, either).
14 13
15* the following semantics was removed form enter_exit, bring it back sensibly and safely 14* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
16 (don't want the savebed set on a random map). 15 obviously this should be the real name, not the arch name.
17 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
18 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
19 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
20 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
21 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
22 }
23 if(tmp) {
24 remove_ob(tmp);
25 free_object(tmp);
26 }
27 16
28 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
29 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
30 save_player(op, 1);
31 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
32 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
33 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
34 }
35
36* new players lack statistics 17* new players sometimes seem to lack statistics
37 18
38* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 19* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
39 20
40* IMPORTANT: client structures (ns) seem to never get released ever. 21* IMPORTANT: client structures (ns) seem to never get released ever.
41 22

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