1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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3 | important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? |
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4 | - seems to cause severe cpu usage |
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5 | - swapping out fixes it |
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6 | |
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7 | * important: re-enable out-of-order execution of chat and say by making them |
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8 | packets instead of commands, by pre-parsing ncom/command. |
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9 | |
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10 | * animated weapons should come back to the player when he dies/disconnects? |
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11 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
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12 | animated weapon out and you disconnect, that it'd simply a) fall to the |
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13 | ground or b) return to your inv? Rather than disappearing into the void of |
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14 | nothingness. |
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16 | * rewrite gen_worldmap so that it replaces floors instead putting the |
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17 | overlay on top of the worldmap. |
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18 | |
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19 | * investigate face and ground problems in world_109_126 |
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21 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
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22 | |
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23 | * drop unpaid items when dieing on the spot. |
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24 | |
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25 | * arch/river/* need to be converted to new .x scheme |
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26 | |
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27 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
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28 | 16:09 <@schmorp> ende des themas |
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29 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
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30 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
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31 | 16:09 <@schmorp> erinnert mich dran |
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32 | 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke) |
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33 | |
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34 | * map converter |
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35 | elmex: because of the faces and all the other nice things - i guess |
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36 | |
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37 | * implement no-drop-on-destroy flag (done) |
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38 | for example to remove the specialcases for books that are destroyed |
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39 | and contain spells (should be done) |
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40 | |
3 | * look at these logs: |
41 | * look at these logs: |
4 | 2006-09-16 01:38:16 17 objects in mortal queue |
42 | 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] |
5 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
43 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
6 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
44 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
7 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
45 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
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46 | |
9 | * requirements need to be dcoumented: |
47 | * requirements need to be dcoumented: |
10 | json-sykc, safe:hole, gperf, glib, std::tr1 (::unoredred_map) |
48 | safe:hole, gperf, glib, std::tr1 (::unoredred_map) |