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Comparing deliantra/server/TODO (file contents):
Revision 1.70 by root, Wed Jul 4 06:38:35 2007 UTC vs.
Revision 1.126 by root, Mon May 5 15:21:50 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* tell player when he is starving.
4
5* drakkar pking system assumed to be well-balanced: any documentation?
6
7* tutorial in client
818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
12
13* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
14 simply by dropping it.
15
16* missile weapons seem to be buggy w.r.t. applying things to players like
17 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
18 increases their spell regen.
19
20* when detect monster is cast while eg. a ball of lighning is active, it's not
21 shown long enough for the player to notice (probably due to LOS calculations).
22
23* important: mobs can cross shop-boundaries using shopmats. this must not be :/
24
25* drop all and get all will result in trying to pick up yourself
26 (likely harmless)
27
28* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
29 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
30
31* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
32
33* sync_job in random map prepare still exists.
34
35* IMPORTANT:
36 "cannot change rod when levitating"
37
38* vanessa kept active because of:
39 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
40 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
41 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
42
43* dragon cannot apply ipo writing pen (lack the body), but use skill fine
44
45* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
46
47http://stonewashed.net/sfx.html
48
492007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
502007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
512007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
522007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
53
54http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
55
562007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
572007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
582007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
592007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
602007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
612007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
622007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
632007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
642007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
652007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
662007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
672007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
682007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
692007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
70
71
72* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
73
74* for the future: adjust sp regenration in that way that it doesn't
75 regenrate when food is below < 200 (a magic constant)
76
77* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
78 stuff beig dropped on the teleporter there).
79
80* level 100 inscription with 4 kills: a single random_Scorll treasure
81 item in the ancient mages of forgotten town palace create
82 many *hundreds* of actual scrolls when instantiated?
2 83
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 8407:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 8507:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 8607:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 8707:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 8807:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8907:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 90
91* totla invisibility is too hard to get. monsters should attack the
92 player when hit by him or his spell anyways.
93
94* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
95
96* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
97
10* is_animated is sometimes written twice when saving, because it must be off when 98* is_animated is sometimes written twice when saving, because it must be off when
11 no animation is set. this does not work, of course, because later the flag is written again. 99 no animation is set. this does not work, of course, because later the flag is written again.
12 should probably be fixed on load, not on save. 100 should probably be fixed on load, not on save.
13 101
14* IMPORTANT: item_power should be a body slot like other such qualities, 102* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
15 so they can be sensibly tested against exclusion. Right now, one can 103 obviously this should be the real name, not the arch name.
16 equip more than item power allows because it is not checked everywhere
17 (and should not have to be checked, either).
18 104
19* the following semantics was removed form enter_exit, bring it back sensibly and safely
20 (don't want the savebed set on a random map).
21 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
22 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
23 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
24 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
25 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
26 }
27 if(tmp) {
28 remove_ob(tmp);
29 free_object(tmp);
30 }
31
32 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
33 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
34 save_player(op, 1);
35 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
36 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
37 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
38 }
39
40* new players lack statistics 105* new players sometimes seem to lack statistics
41 106
42* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 107* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
43 108
44* IMPORTANT: client structures (ns) seem to never get released ever. 109* IMPORTANT: client structures (ns) seem to never get released ever.
45
46* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
47 check fucntion should be designed - the same for empty treasurelists
48 and similar stuff.
49
50* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
51 existing objects refer to the old archteypoes (for purposes of saving).
52 UPDATE: this is done, but an upgrade of in-memory objects is highly
53 advisable, as well as testing wether reloading actually works :)
54 110
55* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 111* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
56 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 112 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
57 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 113 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
58 semantics). 114 semantics).
75 131
76* climbing, meditating, levitating skills etc. should give you experience per use 132* climbing, meditating, levitating skills etc. should give you experience per use
77 133
78* rewrite banish in perl (low priority) 134* rewrite banish in perl (low priority)
79 135
80* nekosan snatches the fish, which stays in the playr inventory.
81 remove should automaticlaly send esrv_del_item, and nobody else should,
82 for inv items. same for ipo.
83
84* output-count and output-sync defaults *might* cause delay by one message
85 for new users.
86
87* arrest => jail, but the jailed player can suicide and will wake up
88 in his normal savebed, not the jailbed.
89
90* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 136* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
91 2007-02-03 03:49:06.011 Discarding object without arch: texas 137 2007-02-03 03:49:06.011 Discarding object without arch: texas
92 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 138 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
93 2007-02-03 03:54:36.926 Discarding object without arch: event_say 139 2007-02-03 03:54:36.926 Discarding object without arch: event_say
94 140
95* IMPORTANT: 141* IMPORTANT:
96 entering instantiated random maps whose meta file is missing freezes the player. 142 entering instantiated random maps whose meta file is missing freezes the player.
97 143
98* random speed should result in randomised initial animation face. 144* random speed should result in randomised initial animation face.
99 145
100* example of why a player was kept alive long after having logged out.
101 those are probably in a player inventory.
102 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
103 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
104 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
105 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
106 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
107 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
108 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
109 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
110 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
111
112* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
113 => use debug_desc
114 => find out whats causing it
115
116* training center (kobold etc.) does not stop working after 30-40min 146* training center (kobold etc.) does not stop working after 30-40min
117 but goes on for 2 hours _at least_. 147 but goes on for 2 hours _at least_.
118 148
119* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
120 original crossfire: 100% cpu usage => freeze
121 after mapspace::update fix: 40%
122 after map protocol optimisation: 15%
123
124* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 149* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
125 this is simply counterwall hitting monsters. but why does it happen? 150 this is simply counterwall hitting monsters. but why does it happen?
126
127* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
128 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
129 151
130* animated weapons should come back to the player when he dies/disconnects? 152* animated weapons should come back to the player when he dies/disconnects?
131 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 153 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
132 animated weapon out and you disconnect, that it'd simply a) fall to the 154 animated weapon out and you disconnect, that it'd simply a) fall to the
133 ground or b) return to your inv? Rather than disappearing into the void of 155 ground or b) return to your inv? Rather than disappearing into the void of
134 nothingness. 156 nothingness.
135 157
136* mapinfo command should be handled asynchronously (cause it blocks the server)
137
138* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
139 16:09 <@schmorp> ende des themas
140 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 158* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
141 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 159 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
142 16:09 <@schmorp> erinnert mich dran 160 16:09 <@schmorp> erinnert mich dran
143
144* map converter
145 elmex: because of the faces and all the other nice things - i guess
146 [HUH?? please specify or remove]
147 161
148* implement no-drop-on-destroy flag (done) 162* implement no-drop-on-destroy flag (done)
149 for example to remove the specialcases for books that are destroyed 163 for example to remove the specialcases for books that are destroyed
150 and contain spells (should be done) 164 and contain spells (should be done)
151 165
152* look at these logs:
153 2006-09-16 01:38:16 Got unknown value in map header: race human
154 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
155 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
156 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
157 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
158 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
159 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
160
161* make sure custom keys get saved in same order as they are being loaded. 166* make sure custom keys get saved in same order as they are being loaded.
162 167
163* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
164 implement buildable non-safe floors.

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