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Comparing deliantra/server/TODO (file contents):
Revision 1.45 by root, Fri Mar 23 22:05:59 2007 UTC vs.
Revision 1.70 by root, Wed Jul 4 06:38:35 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10* is_animated is sometimes written twice when saving, because it must be off when
11 no animation is set. this does not work, of course, because later the flag is written again.
12 should probably be fixed on load, not on save.
13
14* IMPORTANT: item_power should be a body slot like other such qualities,
15 so they can be sensibly tested against exclusion. Right now, one can
16 equip more than item power allows because it is not checked everywhere
17 (and should not have to be checked, either).
18
19* the following semantics was removed form enter_exit, bring it back sensibly and safely
20 (don't want the savebed set on a random map).
21 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
22 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
23 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
24 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
25 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
26 }
27 if(tmp) {
28 remove_ob(tmp);
29 free_object(tmp);
30 }
31
32 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
33 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
34 save_player(op, 1);
35 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
36 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
37 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
38 }
39
40* new players lack statistics
41
42* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
43
44* IMPORTANT: client structures (ns) seem to never get released ever.
45
46* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
47 check fucntion should be designed - the same for empty treasurelists
48 and similar stuff.
49
50* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
51 existing objects refer to the old archteypoes (for purposes of saving).
52 UPDATE: this is done, but an upgrade of in-memory objects is highly
53 advisable, as well as testing wether reloading actually works :)
54
55* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
56 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
57 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
58 semantics).
59
60* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
61 there. be inventive.
62
63* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
64 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
65 hitting items it shouldn't.
2 66
3* can users in theory steal the gems out of their snitchangel pet monsters? 67* can users in theory steal the gems out of their snitchangel pet monsters?
4 => the nodrop mechanism used for that should also disallow stealing. 68 => the nodrop mechanism used for that should also disallow stealing.
5 69
6* bowmode should offer different capabilities given on level of user 70* bowmode should offer different capabilities given on level of user
50 => find out whats causing it 114 => find out whats causing it
51 115
52* training center (kobold etc.) does not stop working after 30-40min 116* training center (kobold etc.) does not stop working after 30-40min
53 but goes on for 2 hours _at least_. 117 but goes on for 2 hours _at least_.
54 118
55* summoned monsters seem to be too peaceful - demonology tower elementals,
56 bloodwell (seems to be an old issue).
57
58* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 119* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
59 original crossfire: 100% cpu usage => freeze 120 original crossfire: 100% cpu usage => freeze
60 after mapspace::update fix: 40% 121 after mapspace::update fix: 40%
61 after map protocol optimisation: 15% 122 after map protocol optimisation: 15%
62 123
97 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 158 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
98 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 159 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
99 160
100* make sure custom keys get saved in same order as they are being loaded. 161* make sure custom keys get saved in same order as they are being loaded.
101 162
163* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
164 implement buildable non-safe floors.

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