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Comparing deliantra/server/TODO (file contents):
Revision 1.70 by root, Wed Jul 4 06:38:35 2007 UTC vs.
Revision 1.72 by root, Wed Jul 4 18:10:19 2007 UTC

9 9
10* is_animated is sometimes written twice when saving, because it must be off when 10* is_animated is sometimes written twice when saving, because it must be off when
11 no animation is set. this does not work, of course, because later the flag is written again. 11 no animation is set. this does not work, of course, because later the flag is written again.
12 should probably be fixed on load, not on save. 12 should probably be fixed on load, not on save.
13 13
14* IMPORTANT: item_power should be a body slot like other such qualities, 14* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
15 so they can be sensibly tested against exclusion. Right now, one can 15 obviously this should be the real name, not the arch name.
16 equip more than item power allows because it is not checked everywhere
17 (and should not have to be checked, either).
18 16
19* the following semantics was removed form enter_exit, bring it back sensibly and safely
20 (don't want the savebed set on a random map).
21 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
22 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
23 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
24 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
25 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
26 }
27 if(tmp) {
28 remove_ob(tmp);
29 free_object(tmp);
30 }
31
32 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
33 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
34 save_player(op, 1);
35 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
36 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
37 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
38 }
39
40* new players lack statistics 17* new players sometimes seem to lack statistics
41 18
42* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 19* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
43 20
44* IMPORTANT: client structures (ns) seem to never get released ever. 21* IMPORTANT: client structures (ns) seem to never get released ever.
45 22

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