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Comparing deliantra/server/TODO (file contents):
Revision 1.72 by root, Wed Jul 4 18:10:19 2007 UTC vs.
Revision 1.130 by root, Tue May 6 16:33:49 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* can't move onto navar harbour piers when levitating.
4
5* drakkar pking system assumed to be well-balanced: any documentation?
6
7* tutorial in client
818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
12
13* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
14 simply by dropping it.
15
16* missile weapons seem to be buggy w.r.t. applying things to players like
17 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
18 increases their spell regen.
19
20* when detect monster is cast while eg. a ball of lighning is active, it's not
21 shown long enough for the player to notice (probably due to LOS calculations).
22
23* important: mobs can cross shop-boundaries using shopmats. this must not be :/
24
25* drop all and get all will result in trying to pick up yourself
26 (likely harmless)
27
28* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
29
30* vanessa kept active because of:
31 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
32 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
33 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
34
35* dragon cannot apply ipo writing pen (lack the body), but use skill fine
36
37http://stonewashed.net/sfx.html
38
392007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
402007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
412007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
422007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
43
44http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
45
462007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
472007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
482007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
492007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
502007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
512007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
522007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
532007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
542007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
552007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
562007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
572007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
582007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
592007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
60
61
62* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
63
64* for the future: adjust sp regenration in that way that it doesn't
65 regenrate when food is below < 200 (a magic constant)
66
67* level 100 inscription with 4 kills: a single random_Scorll treasure
68 item in the ancient mages of forgotten town palace create
69 many *hundreds* of actual scrolls when instantiated?
2 70
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 7107:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 7207:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 7307:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 7407:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 7507:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 7607:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 77
10* is_animated is sometimes written twice when saving, because it must be off when 78* totla invisibility is too hard to get. monsters should attack the
11 no animation is set. this does not work, of course, because later the flag is written again. 79 player when hit by him or his spell anyways.
12 should probably be fixed on load, not on save.
13 80
14* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning 81* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
15 obviously this should be the real name, not the arch name.
16
17* new players sometimes seem to lack statistics
18 82
19* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 83* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
20 84
21* IMPORTANT: client structures (ns) seem to never get released ever. 85* IMPORTANT: client structures (ns) seem to never get released ever.
22
23* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
24 check fucntion should be designed - the same for empty treasurelists
25 and similar stuff.
26
27* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
28 existing objects refer to the old archteypoes (for purposes of saving).
29 UPDATE: this is done, but an upgrade of in-memory objects is highly
30 advisable, as well as testing wether reloading actually works :)
31 86
32* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 87* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
33 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 88 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
34 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 89 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
35 semantics). 90 semantics).
52 107
53* climbing, meditating, levitating skills etc. should give you experience per use 108* climbing, meditating, levitating skills etc. should give you experience per use
54 109
55* rewrite banish in perl (low priority) 110* rewrite banish in perl (low priority)
56 111
57* nekosan snatches the fish, which stays in the playr inventory.
58 remove should automaticlaly send esrv_del_item, and nobody else should,
59 for inv items. same for ipo.
60
61* output-count and output-sync defaults *might* cause delay by one message
62 for new users.
63
64* arrest => jail, but the jailed player can suicide and will wake up
65 in his normal savebed, not the jailbed.
66
67* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 112* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
68 2007-02-03 03:49:06.011 Discarding object without arch: texas 113 2007-02-03 03:49:06.011 Discarding object without arch: texas
69 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 114 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
70 2007-02-03 03:54:36.926 Discarding object without arch: event_say 115 2007-02-03 03:54:36.926 Discarding object without arch: event_say
71 116
72* IMPORTANT: 117* IMPORTANT:
73 entering instantiated random maps whose meta file is missing freezes the player. 118 entering instantiated random maps whose meta file is missing freezes the player.
74 119
75* random speed should result in randomised initial animation face. 120* random speed should result in randomised initial animation face.
76 121
77* example of why a player was kept alive long after having logged out.
78 those are probably in a player inventory.
79 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
80 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
81 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
82 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
83 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
84 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
85 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
86 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
87 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
88
89* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
90 => use debug_desc
91 => find out whats causing it
92
93* training center (kobold etc.) does not stop working after 30-40min 122* training center (kobold etc.) does not stop working after 30-40min
94 but goes on for 2 hours _at least_. 123 but goes on for 2 hours _at least_.
95 124
96* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
97 original crossfire: 100% cpu usage => freeze
98 after mapspace::update fix: 40%
99 after map protocol optimisation: 15%
100
101* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 125* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
102 this is simply counterwall hitting monsters. but why does it happen? 126 this is simply counterwall hitting monsters. but why does it happen?
103
104* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
105 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
106 127
107* animated weapons should come back to the player when he dies/disconnects? 128* animated weapons should come back to the player when he dies/disconnects?
108 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 129 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
109 animated weapon out and you disconnect, that it'd simply a) fall to the 130 animated weapon out and you disconnect, that it'd simply a) fall to the
110 ground or b) return to your inv? Rather than disappearing into the void of 131 ground or b) return to your inv? Rather than disappearing into the void of
111 nothingness. 132 nothingness.
112 133
113* mapinfo command should be handled asynchronously (cause it blocks the server)
114
115* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
116 16:09 <@schmorp> ende des themas
117 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 134* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
118 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 135 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
119 16:09 <@schmorp> erinnert mich dran 136 16:09 <@schmorp> erinnert mich dran
120
121* map converter
122 elmex: because of the faces and all the other nice things - i guess
123 [HUH?? please specify or remove]
124 137
125* implement no-drop-on-destroy flag (done) 138* implement no-drop-on-destroy flag (done)
126 for example to remove the specialcases for books that are destroyed 139 for example to remove the specialcases for books that are destroyed
127 and contain spells (should be done) 140 and contain spells (should be done)
128 141
129* look at these logs:
130 2006-09-16 01:38:16 Got unknown value in map header: race human
131 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
132 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
133 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
134 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
135 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
136 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
137 142
138* make sure custom keys get saved in same order as they are being loaded.
139
140* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
141 implement buildable non-safe floors.

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