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Comparing deliantra/server/TODO (file contents):
Revision 1.73 by root, Thu Jul 5 08:10:29 2007 UTC vs.
Revision 1.129 by root, Tue May 6 16:32:34 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* can't move onto navar harbour piers when levitating.
4
5* drakkar pking system assumed to be well-balanced: any documentation?
6
7* tutorial in client
818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
12
13* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
14 simply by dropping it.
15
16* missile weapons seem to be buggy w.r.t. applying things to players like
17 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
18 increases their spell regen.
19
20* when detect monster is cast while eg. a ball of lighning is active, it's not
21 shown long enough for the player to notice (probably due to LOS calculations).
22
23* important: mobs can cross shop-boundaries using shopmats. this must not be :/
24
25* drop all and get all will result in trying to pick up yourself
26 (likely harmless)
27
28* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
29
30* vanessa kept active because of:
31 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
32 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
33 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
34
35* dragon cannot apply ipo writing pen (lack the body), but use skill fine
36
37http://stonewashed.net/sfx.html
38
392007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
402007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
412007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
422007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
43
44http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
45
462007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
472007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
482007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
492007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
502007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
512007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
522007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
532007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
542007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
552007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
562007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
572007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
582007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
592007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
60
61
62* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
63
64* for the future: adjust sp regenration in that way that it doesn't
65 regenrate when food is below < 200 (a magic constant)
66
67* level 100 inscription with 4 kills: a single random_Scorll treasure
68 item in the ancient mages of forgotten town palace create
69 many *hundreds* of actual scrolls when instantiated?
2 70
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 7107:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 7207:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 7307:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 7407:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 7507:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 7607:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 77
10* IMPORTANT: current server breaks all old cfplus clients due to partial transfers 78* totla invisibility is too hard to get. monsters should attack the
11 79 player when hit by him or his spell anyways.
12* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
13 80
14* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. 81* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
15
16* is_animated is sometimes written twice when saving, because it must be off when
17 no animation is set. this does not work, of course, because later the flag is written again.
18 should probably be fixed on load, not on save.
19 82
20* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning 83* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
21 obviously this should be the real name, not the arch name. 84 obviously this should be the real name, not the arch name.
22 85
23* new players sometimes seem to lack statistics 86* new players sometimes seem to lack statistics
24 87
25* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 88* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
26 89
27* IMPORTANT: client structures (ns) seem to never get released ever. 90* IMPORTANT: client structures (ns) seem to never get released ever.
28
29* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
30 check fucntion should be designed - the same for empty treasurelists
31 and similar stuff.
32
33* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
34 existing objects refer to the old archteypoes (for purposes of saving).
35 UPDATE: this is done, but an upgrade of in-memory objects is highly
36 advisable, as well as testing wether reloading actually works :)
37 91
38* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 92* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
39 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 93 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
40 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 94 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
41 semantics). 95 semantics).
58 112
59* climbing, meditating, levitating skills etc. should give you experience per use 113* climbing, meditating, levitating skills etc. should give you experience per use
60 114
61* rewrite banish in perl (low priority) 115* rewrite banish in perl (low priority)
62 116
63* nekosan snatches the fish, which stays in the playr inventory.
64 remove should automaticlaly send esrv_del_item, and nobody else should,
65 for inv items. same for ipo.
66
67* output-count and output-sync defaults *might* cause delay by one message
68 for new users.
69
70* arrest => jail, but the jailed player can suicide and will wake up
71 in his normal savebed, not the jailbed.
72
73* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 117* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
74 2007-02-03 03:49:06.011 Discarding object without arch: texas 118 2007-02-03 03:49:06.011 Discarding object without arch: texas
75 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 119 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
76 2007-02-03 03:54:36.926 Discarding object without arch: event_say 120 2007-02-03 03:54:36.926 Discarding object without arch: event_say
77 121
78* IMPORTANT: 122* IMPORTANT:
79 entering instantiated random maps whose meta file is missing freezes the player. 123 entering instantiated random maps whose meta file is missing freezes the player.
80 124
81* random speed should result in randomised initial animation face. 125* random speed should result in randomised initial animation face.
82 126
83* example of why a player was kept alive long after having logged out.
84 those are probably in a player inventory.
85 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
86 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
87 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
88 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
89 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
90 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
91 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
92 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
93 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
94
95* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
96 => use debug_desc
97 => find out whats causing it
98
99* training center (kobold etc.) does not stop working after 30-40min 127* training center (kobold etc.) does not stop working after 30-40min
100 but goes on for 2 hours _at least_. 128 but goes on for 2 hours _at least_.
101 129
102* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
103 original crossfire: 100% cpu usage => freeze
104 after mapspace::update fix: 40%
105 after map protocol optimisation: 15%
106
107* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 130* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
108 this is simply counterwall hitting monsters. but why does it happen? 131 this is simply counterwall hitting monsters. but why does it happen?
109
110* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
111 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
112 132
113* animated weapons should come back to the player when he dies/disconnects? 133* animated weapons should come back to the player when he dies/disconnects?
114 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 134 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
115 animated weapon out and you disconnect, that it'd simply a) fall to the 135 animated weapon out and you disconnect, that it'd simply a) fall to the
116 ground or b) return to your inv? Rather than disappearing into the void of 136 ground or b) return to your inv? Rather than disappearing into the void of
117 nothingness. 137 nothingness.
118 138
119* mapinfo command should be handled asynchronously (cause it blocks the server)
120
121* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
122 16:09 <@schmorp> ende des themas
123 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 139* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
124 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 140 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
125 16:09 <@schmorp> erinnert mich dran 141 16:09 <@schmorp> erinnert mich dran
126
127* map converter
128 elmex: because of the faces and all the other nice things - i guess
129 [HUH?? please specify or remove]
130 142
131* implement no-drop-on-destroy flag (done) 143* implement no-drop-on-destroy flag (done)
132 for example to remove the specialcases for books that are destroyed 144 for example to remove the specialcases for books that are destroyed
133 and contain spells (should be done) 145 and contain spells (should be done)
134 146
135* look at these logs:
136 2006-09-16 01:38:16 Got unknown value in map header: race human
137 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
138 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
139 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
140 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
141 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
142 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
143 147
144* make sure custom keys get saved in same order as they are being loaded.
145
146* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
147 implement buildable non-safe floors.

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