--- deliantra/server/TODO 2007/03/17 22:32:15 1.44 +++ deliantra/server/TODO 2007/07/05 08:10:29 1.73 @@ -1,5 +1,55 @@ Here are listed some todos which should be looked into sometimes. +07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" +07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision +07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified +07:21:37 unidentified they are called potions? +07:21:48 -cfbot:#cf- [Incen] ayup +07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms + +* IMPORTANT: current server breaks all old cfplus clients due to partial transfers + +* IMPORTANT: cnanot enter G in chat/irc, as it gets expanded + +* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. + +* is_animated is sometimes written twice when saving, because it must be off when + no animation is set. this does not work, of course, because later the flag is written again. + should probably be fixed on load, not on save. + +* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning + obviously this should be the real name, not the arch name. + +* new players sometimes seem to lack statistics + +* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still + +* IMPORTANT: client structures (ns) seem to never get released ever. + +* IMPORTANT: never-defined archetypes should be flagged as such and a suitable + check fucntion should be designed - the same for empty treasurelists + and similar stuff. + +* IMPORTANT: reloading archetypes should create copies of used archetypes, letting + existing objects refer to the old archteypoes (for purposes of saving). + UPDATE: this is done, but an upgrade of in-memory objects is highly + advisable, as well as testing wether reloading actually works :) + +* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts + firing into a specific direction. fire 0 only fires once (this is a bug, but most clients + move firing on yourself on non-shift-kp_5 because servers do not support the shifted + semantics). + +* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest + there. be inventive. + +* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() + sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary + hitting items it shouldn't. + +* can users in theory steal the gems out of their snitchangel pet monsters? + => the nodrop mechanism used for that should also disallow stealing. + * bowmode should offer different capabilities given on level of user (Leonov). @@ -49,9 +99,6 @@ * training center (kobold etc.) does not stop working after 30-40min but goes on for 2 hours _at least_. -* summoned monsters seem to be too peaceful - demonology tower elementals, - bloodwell (seems to be an old issue). - * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. original crossfire: 100% cpu usage => freeze after mapspace::update fix: 40% @@ -96,3 +143,5 @@ * make sure custom keys get saved in same order as they are being loaded. +* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and + implement buildable non-safe floors.