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Comparing deliantra/server/TODO (file contents):
Revision 1.36 by root, Fri Feb 16 19:43:40 2007 UTC vs.
Revision 1.74 by root, Fri Jul 6 03:52:51 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* when players QUIT, nuke their in-memroy maps 307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10* totla invisibility is too hard to get. monsters should attack the
11 player when hit by him or his spell anyways.
12
13* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
14
15* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
16
17* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
18
19* is_animated is sometimes written twice when saving, because it must be off when
20 no animation is set. this does not work, of course, because later the flag is written again.
21 should probably be fixed on load, not on save.
22
23* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
24 obviously this should be the real name, not the arch name.
25
26* new players sometimes seem to lack statistics
27
28* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
29
30* IMPORTANT: client structures (ns) seem to never get released ever.
31
32* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
33 check fucntion should be designed - the same for empty treasurelists
34 and similar stuff.
35
36* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
37 existing objects refer to the old archteypoes (for purposes of saving).
38 UPDATE: this is done, but an upgrade of in-memory objects is highly
39 advisable, as well as testing wether reloading actually works :)
40
41* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
42 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
43 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
44 semantics).
45
46* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
47 there. be inventive.
48
49* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
50 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
51 hitting items it shouldn't.
52
53* can users in theory steal the gems out of their snitchangel pet monsters?
54 => the nodrop mechanism used for that should also disallow stealing.
55
56* bowmode should offer different capabilities given on level of user
57 (Leonov).
58
59* player_sold 1 still gets added to maps at some point, but server cnanot read it.
60 resolve the situation by either implementing it fully or removing it fully.
61
62* climbing, meditating, levitating skills etc. should give you experience per use
63
64* rewrite banish in perl (low priority)
65
66* nekosan snatches the fish, which stays in the playr inventory.
67 remove should automaticlaly send esrv_del_item, and nobody else should,
68 for inv items. same for ipo.
4 69
5* output-count and output-sync defaults *might* cause delay by one message 70* output-count and output-sync defaults *might* cause delay by one message
6 for new users. 71 for new users.
7 72
8* arrest => jail, but the jailed player can suicide and will wake up 73* arrest => jail, but the jailed player can suicide and will wake up
14 2007-02-03 03:54:36.926 Discarding object without arch: event_say 79 2007-02-03 03:54:36.926 Discarding object without arch: event_say
15 80
16* IMPORTANT: 81* IMPORTANT:
17 entering instantiated random maps whose meta file is missing freezes the player. 82 entering instantiated random maps whose meta file is missing freezes the player.
18 83
19* debug_desc should display env information, too.
20
21* random speed should result in randomised initial animation face. 84* random speed should result in randomised initial animation face.
22 85
23* example of why a player was kept alive long after having logged out. 86* example of why a player was kept alive long after having logged out.
24 those are probably in a player inventory. 87 those are probably in a player inventory.
25 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 88 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
30 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 93 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
31 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 94 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
32 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 95 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
33 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) 96 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
34 97
35* The exit to 'random map at , level ' is closed
36 happens on first entry to a random map *sometimes*. meta file not yet written?
37
38* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 98* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
39 => use debug_desc 99 => use debug_desc
40 => find out whats causing it 100 => find out whats causing it
41 101
42* the server loves to basically freeze with high cpu load.
43 everything seems to work, except extremely slow.
44 maybe related to such stuff: (maybe too many monsters for some reason?)
45 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
46
47* training center (kobold etc.) does not stop working after 30-40min 102* training center (kobold etc.) does not stop working after 30-40min
48 but goes on for 2 hours _at least_. 103 but goes on for 2 hours _at least_.
49 104
50* summoned monsters seem to be too peaceful - demonology tower elementals,
51 bloodwell (seems to be an old issue).
52
53* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 105* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
54 106 original crossfire: 100% cpu usage => freeze
55* re-enable cede in save, when deemed stable. 107 after mapspace::update fix: 40%
56 108 after map protocol optimisation: 15%
57* important: re-enable out-of-order execution of chat and say by making them
58 packets instead of commands, by pre-parsing ncom/command.
59 (this is really hard, other command smight qualify, too...)
60 109
61* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 110* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
62 this is simply counterwall hitting monsters. but why does it happen? 111 this is simply counterwall hitting monsters. but why does it happen?
63 112
64* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 113* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
68 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 117 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
69 animated weapon out and you disconnect, that it'd simply a) fall to the 118 animated weapon out and you disconnect, that it'd simply a) fall to the
70 ground or b) return to your inv? Rather than disappearing into the void of 119 ground or b) return to your inv? Rather than disappearing into the void of
71 nothingness. 120 nothingness.
72 121
73* rewrite gen_worldmap so that it replaces floors instead putting the
74 overlay on top of the worldmap.
75
76* investigate face and ground problems in world_109_126
77
78* mapinfo command should be handled asynchronously (cause it blocks the server) 122* mapinfo command should be handled asynchronously (cause it blocks the server)
79
80* drop unpaid items when dieing on the spot.
81
82* arch/river/* need to be converted to new .x scheme
83 123
84* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 124* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
85 16:09 <@schmorp> ende des themas 125 16:09 <@schmorp> ende des themas
86 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 126 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
87 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 127 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
88 16:09 <@schmorp> erinnert mich dran 128 16:09 <@schmorp> erinnert mich dran
89 129
90* map converter 130* map converter
91 elmex: because of the faces and all the other nice things - i guess 131 elmex: because of the faces and all the other nice things - i guess
132 [HUH?? please specify or remove]
92 133
93* implement no-drop-on-destroy flag (done) 134* implement no-drop-on-destroy flag (done)
94 for example to remove the specialcases for books that are destroyed 135 for example to remove the specialcases for books that are destroyed
95 and contain spells (should be done) 136 and contain spells (should be done)
96 137
101 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 142 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
102 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 143 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
103 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 144 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
104 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 145 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
105 146
147* make sure custom keys get saved in same order as they are being loaded.
106 148
149* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
150 implement buildable non-safe floors.

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