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Comparing deliantra/server/TODO (file contents):
Revision 1.13 by root, Mon Jan 8 22:32:10 2007 UTC vs.
Revision 1.75 by root, Sun Jul 8 06:13:44 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* drop unpaid items when dieing on the spot. 3* level 100 inscription with 4 kills: a single random_Scorll treasure
4 item in the ancient mages of forgotten town palace create
5 many *hundreds* of actual scrolls when instantiated?
4 6
5* arch/river/* broken 707:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
6 -> inform pippijn 807:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
907:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
1007:21:37 <schmorp> unidentified they are called potions?
1107:21:48 -cfbot:#cf- [Incen] ayup
1207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
7 13
14* totla invisibility is too hard to get. monsters should attack the
15 player when hit by him or his spell anyways.
16
17* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
18
19* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
20
21* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
22
23* is_animated is sometimes written twice when saving, because it must be off when
24 no animation is set. this does not work, of course, because later the flag is written again.
25 should probably be fixed on load, not on save.
26
27* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
28 obviously this should be the real name, not the arch name.
29
30* new players sometimes seem to lack statistics
31
32* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
33
34* IMPORTANT: client structures (ns) seem to never get released ever.
35
36* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
37 check fucntion should be designed - the same for empty treasurelists
38 and similar stuff.
39
40* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
41 existing objects refer to the old archteypoes (for purposes of saving).
42 UPDATE: this is done, but an upgrade of in-memory objects is highly
43 advisable, as well as testing wether reloading actually works :)
44
45* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
46 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
47 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
48 semantics).
49
50* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
51 there. be inventive.
52
53* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
54 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
55 hitting items it shouldn't.
56
57* can users in theory steal the gems out of their snitchangel pet monsters?
58 => the nodrop mechanism used for that should also disallow stealing.
59
60* bowmode should offer different capabilities given on level of user
61 (Leonov).
62
63* player_sold 1 still gets added to maps at some point, but server cnanot read it.
64 resolve the situation by either implementing it fully or removing it fully.
65
66* climbing, meditating, levitating skills etc. should give you experience per use
67
68* rewrite banish in perl (low priority)
69
70* nekosan snatches the fish, which stays in the playr inventory.
71 remove should automaticlaly send esrv_del_item, and nobody else should,
72 for inv items. same for ipo.
73
74* output-count and output-sync defaults *might* cause delay by one message
75 for new users.
76
77* arrest => jail, but the jailed player can suicide and will wake up
78 in his normal savebed, not the jailbed.
79
80* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
81 2007-02-03 03:49:06.011 Discarding object without arch: texas
82 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
83 2007-02-03 03:54:36.926 Discarding object without arch: event_say
84
85* IMPORTANT:
86 entering instantiated random maps whose meta file is missing freezes the player.
87
88* random speed should result in randomised initial animation face.
89
90* example of why a player was kept alive long after having logged out.
91 those are probably in a player inventory.
92 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
93 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
94 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
95 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
96 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
97 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
98 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
99 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
100 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
101
102* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
103 => use debug_desc
104 => find out whats causing it
105
106* training center (kobold etc.) does not stop working after 30-40min
107 but goes on for 2 hours _at least_.
108
109* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
110 original crossfire: 100% cpu usage => freeze
111 after mapspace::update fix: 40%
112 after map protocol optimisation: 15%
113
114* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
115 this is simply counterwall hitting monsters. but why does it happen?
116
117* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
118 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
119
120* animated weapons should come back to the player when he dies/disconnects?
121 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
122 animated weapon out and you disconnect, that it'd simply a) fall to the
123 ground or b) return to your inv? Rather than disappearing into the void of
124 nothingness.
125
126* mapinfo command should be handled asynchronously (cause it blocks the server)
127
8* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 128* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
9 16:09 <@schmorp> ende des themas 129 16:09 <@schmorp> ende des themas
10 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 130 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
11 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 131 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
12 16:09 <@schmorp> erinnert mich dran 132 16:09 <@schmorp> erinnert mich dran
13 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
14 133
15* map converter 134* map converter
16 elmex: because of the faces and all the other nice things - i guess 135 elmex: because of the faces and all the other nice things - i guess
136 [HUH?? please specify or remove]
17 137
18* implement no-drop-on-destroy flag (done) 138* implement no-drop-on-destroy flag (done)
19 for example to remove the specialcases for books that are destroyed 139 for example to remove the specialcases for books that are destroyed
20 and contain spells (should be done) 140 and contain spells (should be done)
21 141
22* look at these logs: 142* look at these logs:
23 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
24 2006-09-16 01:38:16 Got unknown value in map header: race human 143 2006-09-16 01:38:16 Got unknown value in map header: race human
25 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 144 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
26 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 145 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
146 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
147 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
148 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
149 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
27 150
28* requirements need to be dcoumented: 151* make sure custom keys get saved in same order as they are being loaded.
29 safe:hole, gperf, glib, std::tr1 (::unoredred_map) 152
153* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
154 implement buildable non-safe floors.

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