ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/TODO
(Generate patch)

Comparing deliantra/server/TODO (file contents):
Revision 1.31 by root, Sat Jan 27 23:59:28 2007 UTC vs.
Revision 1.75 by root, Sun Jul 8 06:13:44 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* level 100 inscription with 4 kills: a single random_Scorll treasure
4 item in the ancient mages of forgotten town palace create
5 many *hundreds* of actual scrolls when instantiated?
6
707:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
807:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
907:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
1007:21:37 <schmorp> unidentified they are called potions?
1107:21:48 -cfbot:#cf- [Incen] ayup
1207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
13
14* totla invisibility is too hard to get. monsters should attack the
15 player when hit by him or his spell anyways.
16
17* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
18
19* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
20
21* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
22
23* is_animated is sometimes written twice when saving, because it must be off when
24 no animation is set. this does not work, of course, because later the flag is written again.
25 should probably be fixed on load, not on save.
26
27* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
28 obviously this should be the real name, not the arch name.
29
30* new players sometimes seem to lack statistics
31
32* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
33
34* IMPORTANT: client structures (ns) seem to never get released ever.
35
36* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
37 check fucntion should be designed - the same for empty treasurelists
38 and similar stuff.
39
40* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
41 existing objects refer to the old archteypoes (for purposes of saving).
42 UPDATE: this is done, but an upgrade of in-memory objects is highly
43 advisable, as well as testing wether reloading actually works :)
44
45* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
46 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
47 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
48 semantics).
49
50* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
51 there. be inventive.
52
53* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
54 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
55 hitting items it shouldn't.
56
57* can users in theory steal the gems out of their snitchangel pet monsters?
58 => the nodrop mechanism used for that should also disallow stealing.
59
60* bowmode should offer different capabilities given on level of user
61 (Leonov).
62
63* player_sold 1 still gets added to maps at some point, but server cnanot read it.
64 resolve the situation by either implementing it fully or removing it fully.
65
66* climbing, meditating, levitating skills etc. should give you experience per use
67
68* rewrite banish in perl (low priority)
69
70* nekosan snatches the fish, which stays in the playr inventory.
71 remove should automaticlaly send esrv_del_item, and nobody else should,
72 for inv items. same for ipo.
73
74* output-count and output-sync defaults *might* cause delay by one message
75 for new users.
76
77* arrest => jail, but the jailed player can suicide and will wake up
78 in his normal savebed, not the jailbed.
79
80* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
81 2007-02-03 03:49:06.011 Discarding object without arch: texas
82 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
83 2007-02-03 03:54:36.926 Discarding object without arch: event_say
2 84
3* IMPORTANT: 85* IMPORTANT:
4 entering instantiated random maps whose meta file is missing freezes the player. 86 entering instantiated random maps whose meta file is missing freezes the player.
5
6* debug_desc should display env information, too.
7 87
8* random speed should result in randomised initial animation face. 88* random speed should result in randomised initial animation face.
9 89
10* example of why a player was kept alive long after having logged out. 90* example of why a player was kept alive long after having logged out.
11 those are probably in a player inventory. 91 those are probably in a player inventory.
17 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 97 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
18 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 98 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
19 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 99 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
20 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) 100 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
21 101
22* The exit to 'random map at , level ' is closed
23 happens on first entry to a random map *sometimes*. meta file not yet written?
24
25* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 102* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
26 => use debug_desc 103 => use debug_desc
27 => find out whats causing it 104 => find out whats causing it
28 105
29* the server loves to basically freeze with high cpu load.
30 everything seems to work, except extremely slow.
31 maybe related to such stuff: (maybe too many monsters for some reason?)
32 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
33
34* training center (kobold etc.) does not stop working after 30-40min 106* training center (kobold etc.) does not stop working after 30-40min
35 but goes on for 2 hours _at least_. 107 but goes on for 2 hours _at least_.
36 108
37* summoned monsters seem to be too peaceful - demonology tower elementals,
38 bloodwell (seems to be an old issue).
39
40* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 109* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
41 110 original crossfire: 100% cpu usage => freeze
42* re-enable cede in save, when deemed stable. 111 after mapspace::update fix: 40%
43 112 after map protocol optimisation: 15%
44* important: re-enable out-of-order execution of chat and say by making them
45 packets instead of commands, by pre-parsing ncom/command.
46 (this is really hard, other command smight qualify, too...)
47 113
48* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 114* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
49 this is simply counterwall hitting monsters. but why does it happen? 115 this is simply counterwall hitting monsters. but why does it happen?
50 116
51* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 117* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
55 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 121 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
56 animated weapon out and you disconnect, that it'd simply a) fall to the 122 animated weapon out and you disconnect, that it'd simply a) fall to the
57 ground or b) return to your inv? Rather than disappearing into the void of 123 ground or b) return to your inv? Rather than disappearing into the void of
58 nothingness. 124 nothingness.
59 125
60* rewrite gen_worldmap so that it replaces floors instead putting the
61 overlay on top of the worldmap.
62
63* investigate face and ground problems in world_109_126
64
65* mapinfo command should be handled asynchronously (cause it blocks the server) 126* mapinfo command should be handled asynchronously (cause it blocks the server)
66
67* drop unpaid items when dieing on the spot.
68
69* arch/river/* need to be converted to new .x scheme
70 127
71* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 128* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
72 16:09 <@schmorp> ende des themas 129 16:09 <@schmorp> ende des themas
73 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 130 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
74 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 131 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
75 16:09 <@schmorp> erinnert mich dran 132 16:09 <@schmorp> erinnert mich dran
76 133
77* map converter 134* map converter
78 elmex: because of the faces and all the other nice things - i guess 135 elmex: because of the faces and all the other nice things - i guess
136 [HUH?? please specify or remove]
79 137
80* implement no-drop-on-destroy flag (done) 138* implement no-drop-on-destroy flag (done)
81 for example to remove the specialcases for books that are destroyed 139 for example to remove the specialcases for books that are destroyed
82 and contain spells (should be done) 140 and contain spells (should be done)
83 141
88 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 146 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
89 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 147 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
90 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 148 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
91 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 149 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
92 150
151* make sure custom keys get saved in same order as they are being loaded.
93 152
153* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
154 implement buildable non-safe floors.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines