--- deliantra/server/TODO 2007/07/12 08:40:12 1.77 +++ deliantra/server/TODO 2008/05/06 14:56:42 1.127 @@ -1,16 +1,79 @@ Here are listed some todos which should be looked into sometimes. -* http://cfmaps.schmorp.de/quests/mak/giant/thirdfloor.xhtml - neither the heads appear when the prisoenrs are killed - nor does belzebub teleport when 14 is triggered - likely two unrelated bugs in one package :) - -* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot - crossfire developer who thinks that 4k is enough for everybody. - implement a workaround, either just telling people that their book - is winged or not sending it as book but as separate paragraphs or multiple - books. must be multiple paragraphs: - /* 4096 is probably way overkill, but 1024 could very well be too small. +* drakkar pking system assumed to be well-balanced: any documentation? + +* tutorial in client +18:24:32 just a note +18:25:19 about the inscription change, the tutorial have to be update, since I + was reading it (by then) to get what was wrong and the instructions + there are outdated. + +* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or + simply by dropping it. + +* missile weapons seem to be buggy w.r.t. applying things to players like + their sp attributed. see handcrossbow, which has eg. sp 30 set, which + increases their spell regen. + +* when detect monster is cast while eg. a ball of lighning is active, it's not + shown long enough for the player to notice (probably due to LOS calculations). + +* important: mobs can cross shop-boundaries using shopmats. this must not be :/ + +* drop all and get all will result in trying to pick up yourself + (likely harmless) + +* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows. + 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows. + +* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner + +* sync_job in random map prepare still exists. + +* IMPORTANT: + "cannot change rod when levitating" + +* vanessa kept active because of: + owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on @1+1) + owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on @1+1) + -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). + +* dragon cannot apply ipo writing pen (lack the body), but use skill fine + +* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17) + +http://stonewashed.net/sfx.html + +2007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() +2007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() +2007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() +2007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() + +http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg + +2007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500 +2007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275 +2007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245 +2007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271 +2007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106 +2007-08-21 18:38:41.9102 [ABT] [std::deque >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059 +2007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612 +2007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509 +2007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145 +2007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506 +2007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60 +2007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 +2007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse +2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) + + +* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. + +* for the future: adjust sp regenration in that way that it doesn't + regenrate when food is below < 200 (a magic constant) + +* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid + stuff beig dropped on the teleporter there). * level 100 inscription with 4 kills: a single random_Scorll treasure item in the ancient mages of forgotten town palace create @@ -26,8 +89,6 @@ * totla invisibility is too hard to get. monsters should attack the player when hit by him or his spell anyways. -* IMPORTANT: current server breaks all old cfplus clients due to partial transfers - * IMPORTANT: cnanot enter G in chat/irc, as it gets expanded * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. @@ -45,15 +106,6 @@ * IMPORTANT: client structures (ns) seem to never get released ever. -* IMPORTANT: never-defined archetypes should be flagged as such and a suitable - check fucntion should be designed - the same for empty treasurelists - and similar stuff. - -* IMPORTANT: reloading archetypes should create copies of used archetypes, letting - existing objects refer to the old archteypoes (for purposes of saving). - UPDATE: this is done, but an upgrade of in-memory objects is highly - advisable, as well as testing wether reloading actually works :) - * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts firing into a specific direction. fire 0 only fires once (this is a bug, but most clients move firing on yourself on non-shift-kp_5 because servers do not support the shifted @@ -79,16 +131,6 @@ * rewrite banish in perl (low priority) -* nekosan snatches the fish, which stays in the playr inventory. - remove should automaticlaly send esrv_del_item, and nobody else should, - for inv items. same for ipo. - -* output-count and output-sync defaults *might* cause delay by one message - for new users. - -* arrest => jail, but the jailed player can suicide and will wake up - in his normal savebed, not the jailbed. - * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 2007-02-03 03:49:06.011 Discarding object without arch: texas 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) @@ -99,68 +141,25 @@ * random speed should result in randomised initial animation face. -* example of why a player was kept alive long after having logged out. - those are probably in a player inventory. - 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 - 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) - -* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() - => use debug_desc - => find out whats causing it - * training center (kobold etc.) does not stop working after 30-40min but goes on for 2 hours _at least_. -* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. - original crossfire: 100% cpu usage => freeze - after mapspace::update fix: 40% - after map protocol optimisation: 15% - * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. this is simply counterwall hitting monsters. but why does it happen? -* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type - fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. - * animated weapons should come back to the player when he dies/disconnects? 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an animated weapon out and you disconnect, that it'd simply a) fall to the ground or b) return to your inv? Rather than disappearing into the void of nothingness. -* mapinfo command should be handled asynchronously (cause it blocks the server) - -* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven - 16:09 <@schmorp> ende des themas - 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden +* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 16:09 <@schmorp> erinnert mich dran -* map converter - elmex: because of the faces and all the other nice things - i guess - [HUH?? please specify or remove] - * implement no-drop-on-destroy flag (done) for example to remove the specialcases for books that are destroyed and contain spells (should be done) -* look at these logs: - 2006-09-16 01:38:16 Got unknown value in map header: race human - 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; - 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) - 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) - 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) - 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) - 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) - * make sure custom keys get saved in same order as they are being loaded. -* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and - implement buildable non-safe floors.