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Comparing deliantra/server/TODO (file contents):
Revision 1.77 by root, Thu Jul 12 08:40:12 2007 UTC vs.
Revision 1.144 by root, Fri Dec 26 13:27:31 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* http://cfmaps.schmorp.de/quests/mak/giant/thirdfloor.xhtml 3* make inscription easier to use: offer a full dialog with multiple lines, let
4 neither the heads appear when the prisoenrs are killed 4 users re-write/edit books to their liking (without givign exp).
5 nor does belzebub teleport when 14 is triggered
6 likely two unrelated bugs in one package :)
7 5
8* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot 6* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
9 crossfire developer who thinks that 4k is enough for everybody. 7
10 implement a workaround, either just telling people that their book 8* TODO: re-apply items on log-in
11 is winged or not sending it as book but as separate paragraphs or multiple 9
12 books. must be multiple paragraphs: 10* create 100 chicken => some unseen item updates
13 /* 4096 is probably way overkill, but 1024 could very well be too small. 11
12* dragons should not be able to change their title via the settings tab in playerbook
13
14* syncpoints: rules, news, motd, crossfiremail, hiscore
15 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
16
17* lone-town shops say "no shop nearby" with use_skill bargaining.
18
19* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
20
21* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
22
23* *sigh*
24 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
25 _after_ the weight update fix
26
27* unique items in maps not handled correctly: server should remember wether a unique
28 file was written and force it to be written again, even if empty.
29
30* can't move onto navar harbour piers when levitating.
31
32* drakkar pking system assumed to be well-balanced: any documentation?
33
34* tutorial in client
3518:24:32 <qwe> just a note
3618:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
37 was reading it (by then) to get what was wrong and the instructions
38 there are outdated.
39
40* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
41 simply by dropping it.
42
43* important: mobs can cross shop-boundaries using shopmats. this must not be :/
44
45* drop all and get all will result in trying to pick up yourself
46 (likely harmless)
47
48* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
49
50* vanessa kept active because of:
51 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
52 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
53 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
54
55* dragon cannot apply ipo writing pen (lack the body), but use skill fine
56
57http://stonewashed.net/sfx.html
58
592007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
602007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
612007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
622007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
63
64http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
65
66* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
67
68* for the future: adjust sp regenration in that way that it doesn't
69 regenrate when food is below < 200 (a magic constant)
14 70
15* level 100 inscription with 4 kills: a single random_Scorll treasure 71* level 100 inscription with 4 kills: a single random_Scorll treasure
16 item in the ancient mages of forgotten town palace create 72 item in the ancient mages of forgotten town palace create
17 many *hundreds* of actual scrolls when instantiated? 73 many *hundreds* of actual scrolls when instantiated?
18 74
2107:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 7707:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
2207:21:37 <schmorp> unidentified they are called potions? 7807:21:37 <schmorp> unidentified they are called potions?
2307:21:48 -cfbot:#cf- [Incen] ayup 7907:21:48 -cfbot:#cf- [Incen] ayup
2407:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8007:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
25 81
26* totla invisibility is too hard to get. monsters should attack the
27 player when hit by him or his spell anyways.
28
29* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
30
31* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
32
33* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
34
35* is_animated is sometimes written twice when saving, because it must be off when
36 no animation is set. this does not work, of course, because later the flag is written again.
37 should probably be fixed on load, not on save.
38
39* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
40 obviously this should be the real name, not the arch name.
41
42* new players sometimes seem to lack statistics
43
44* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 82* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
45
46* IMPORTANT: client structures (ns) seem to never get released ever.
47
48* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
49 check fucntion should be designed - the same for empty treasurelists
50 and similar stuff.
51
52* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
53 existing objects refer to the old archteypoes (for purposes of saving).
54 UPDATE: this is done, but an upgrade of in-memory objects is highly
55 advisable, as well as testing wether reloading actually works :)
56 83
57* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 84* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
58 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 85 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
59 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 86 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
60 semantics). 87 semantics).
75* player_sold 1 still gets added to maps at some point, but server cnanot read it. 102* player_sold 1 still gets added to maps at some point, but server cnanot read it.
76 resolve the situation by either implementing it fully or removing it fully. 103 resolve the situation by either implementing it fully or removing it fully.
77 104
78* climbing, meditating, levitating skills etc. should give you experience per use 105* climbing, meditating, levitating skills etc. should give you experience per use
79 106
80* rewrite banish in perl (low priority)
81
82* nekosan snatches the fish, which stays in the playr inventory.
83 remove should automaticlaly send esrv_del_item, and nobody else should,
84 for inv items. same for ipo.
85
86* output-count and output-sync defaults *might* cause delay by one message
87 for new users.
88
89* arrest => jail, but the jailed player can suicide and will wake up
90 in his normal savebed, not the jailbed.
91
92* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 107* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
93 2007-02-03 03:49:06.011 Discarding object without arch: texas 108 2007-02-03 03:49:06.011 Discarding object without arch: texas
94 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 109 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
95 2007-02-03 03:54:36.926 Discarding object without arch: event_say 110 2007-02-03 03:54:36.926 Discarding object without arch: event_say
96 111
97* IMPORTANT: 112* IMPORTANT:
98 entering instantiated random maps whose meta file is missing freezes the player. 113 entering instantiated random maps whose meta file is missing freezes the player.
99 114
100* random speed should result in randomised initial animation face. 115* random speed should result in randomised initial animation face.
101 116
102* example of why a player was kept alive long after having logged out.
103 those are probably in a player inventory.
104 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
105 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
106 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
107 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
108 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
109 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
110 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
111 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
112 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
113
114* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
115 => use debug_desc
116 => find out whats causing it
117
118* training center (kobold etc.) does not stop working after 30-40min 117* training center (kobold etc.) does not stop working after 30-40min
119 but goes on for 2 hours _at least_. 118 but goes on for 2 hours _at least_.
120 119
121* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
122 original crossfire: 100% cpu usage => freeze
123 after mapspace::update fix: 40%
124 after map protocol optimisation: 15%
125
126* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 120* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
127 this is simply counterwall hitting monsters. but why does it happen? 121 this is simply counterwall hitting monsters. but why does it happen?
128
129* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
130 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
131 122
132* animated weapons should come back to the player when he dies/disconnects? 123* animated weapons should come back to the player when he dies/disconnects?
133 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 124 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
134 animated weapon out and you disconnect, that it'd simply a) fall to the 125 animated weapon out and you disconnect, that it'd simply a) fall to the
135 ground or b) return to your inv? Rather than disappearing into the void of 126 ground or b) return to your inv? Rather than disappearing into the void of
136 nothingness. 127 nothingness.
137 128
138* mapinfo command should be handled asynchronously (cause it blocks the server)
139
140* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
141 16:09 <@schmorp> ende des themas
142 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 129* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
143 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 130 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
144 16:09 <@schmorp> erinnert mich dran 131 16:09 <@schmorp> erinnert mich dran
145 132
146* map converter 133* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
147 elmex: because of the faces and all the other nice things - i guess 134 (improve message)
148 [HUH?? please specify or remove]
149 135
150* implement no-drop-on-destroy flag (done)
151 for example to remove the specialcases for books that are destroyed
152 and contain spells (should be done)
153 136
154* look at these logs:
155 2006-09-16 01:38:16 Got unknown value in map header: race human
156 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
157 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
158 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
159 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
160 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
161 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
162
163* make sure custom keys get saved in same order as they are being loaded.
164
165* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
166 implement buildable non-safe floors.

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