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Comparing deliantra/server/TODO (file contents):
Revision 1.79 by root, Mon Jul 16 19:37:33 2007 UTC vs.
Revision 1.138 by root, Wed May 7 19:19:09 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid 3* lone-town shops say "no shop nearby" with use_skill bargaining.
4 stuff beig dropped on the teleporter there).
5 4
6* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot 5* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
7 crossfire developer who thinks that 4k is enough for everybody. 6
8 implement a workaround, either just telling people that their book 7* *sigh*
9 is winged or not sending it as book but as separate paragraphs or multiple 8 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
10 books. must be multiple paragraphs: 9 _after_ the weight update fix
11 /* 4096 is probably way overkill, but 1024 could very well be too small. 10
11* unique items in maps not handled correctly: server should remember wether a unique
12 file was written and force it to be written again, even if empty.
13
14* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
15
16* can't move onto navar harbour piers when levitating.
17
18* drakkar pking system assumed to be well-balanced: any documentation?
19
20* tutorial in client
2118:24:32 <qwe> just a note
2218:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
23 was reading it (by then) to get what was wrong and the instructions
24 there are outdated.
25
26* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
27 simply by dropping it.
28
29* important: mobs can cross shop-boundaries using shopmats. this must not be :/
30
31* drop all and get all will result in trying to pick up yourself
32 (likely harmless)
33
34* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
35
36* vanessa kept active because of:
37 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
38 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
39 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
40
41* dragon cannot apply ipo writing pen (lack the body), but use skill fine
42
43http://stonewashed.net/sfx.html
44
452007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
462007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
472007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
482007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
49
50http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
51
522007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
532007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
542007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
552007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
562007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
572007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
582007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
592007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
602007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
612007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
622007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
632007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
642007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
652007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
66
67
68* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
69
70* for the future: adjust sp regenration in that way that it doesn't
71 regenrate when food is below < 200 (a magic constant)
12 72
13* level 100 inscription with 4 kills: a single random_Scorll treasure 73* level 100 inscription with 4 kills: a single random_Scorll treasure
14 item in the ancient mages of forgotten town palace create 74 item in the ancient mages of forgotten town palace create
15 many *hundreds* of actual scrolls when instantiated? 75 many *hundreds* of actual scrolls when instantiated?
16 76
2207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
23 83
24* totla invisibility is too hard to get. monsters should attack the 84* totla invisibility is too hard to get. monsters should attack the
25 player when hit by him or his spell anyways. 85 player when hit by him or his spell anyways.
26 86
27* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
28
29* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
30
31* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
32
33* is_animated is sometimes written twice when saving, because it must be off when
34 no animation is set. this does not work, of course, because later the flag is written again.
35 should probably be fixed on load, not on save.
36
37* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
38 obviously this should be the real name, not the arch name.
39
40* new players sometimes seem to lack statistics
41
42* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 87* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
43
44* IMPORTANT: client structures (ns) seem to never get released ever.
45
46* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
47 check fucntion should be designed - the same for empty treasurelists
48 and similar stuff.
49
50* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
51 existing objects refer to the old archteypoes (for purposes of saving).
52 UPDATE: this is done, but an upgrade of in-memory objects is highly
53 advisable, as well as testing wether reloading actually works :)
54 88
55* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 89* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
56 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 90 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
57 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 91 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
58 semantics). 92 semantics).
75 109
76* climbing, meditating, levitating skills etc. should give you experience per use 110* climbing, meditating, levitating skills etc. should give you experience per use
77 111
78* rewrite banish in perl (low priority) 112* rewrite banish in perl (low priority)
79 113
80* nekosan snatches the fish, which stays in the playr inventory.
81 remove should automaticlaly send esrv_del_item, and nobody else should,
82 for inv items. same for ipo.
83
84* output-count and output-sync defaults *might* cause delay by one message
85 for new users.
86
87* arrest => jail, but the jailed player can suicide and will wake up
88 in his normal savebed, not the jailbed.
89
90* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 114* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
91 2007-02-03 03:49:06.011 Discarding object without arch: texas 115 2007-02-03 03:49:06.011 Discarding object without arch: texas
92 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 116 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
93 2007-02-03 03:54:36.926 Discarding object without arch: event_say 117 2007-02-03 03:54:36.926 Discarding object without arch: event_say
94 118
95* IMPORTANT: 119* IMPORTANT:
96 entering instantiated random maps whose meta file is missing freezes the player. 120 entering instantiated random maps whose meta file is missing freezes the player.
97 121
98* random speed should result in randomised initial animation face. 122* random speed should result in randomised initial animation face.
99 123
100* example of why a player was kept alive long after having logged out.
101 those are probably in a player inventory.
102 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
103 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
104 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
105 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
106 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
107 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
108 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
109 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
110 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
111
112* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
113 => use debug_desc
114 => find out whats causing it
115
116* training center (kobold etc.) does not stop working after 30-40min 124* training center (kobold etc.) does not stop working after 30-40min
117 but goes on for 2 hours _at least_. 125 but goes on for 2 hours _at least_.
118 126
119* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
120 original crossfire: 100% cpu usage => freeze
121 after mapspace::update fix: 40%
122 after map protocol optimisation: 15%
123
124* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 127* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
125 this is simply counterwall hitting monsters. but why does it happen? 128 this is simply counterwall hitting monsters. but why does it happen?
126
127* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
128 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
129 129
130* animated weapons should come back to the player when he dies/disconnects? 130* animated weapons should come back to the player when he dies/disconnects?
131 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 131 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
132 animated weapon out and you disconnect, that it'd simply a) fall to the 132 animated weapon out and you disconnect, that it'd simply a) fall to the
133 ground or b) return to your inv? Rather than disappearing into the void of 133 ground or b) return to your inv? Rather than disappearing into the void of
134 nothingness. 134 nothingness.
135 135
136* mapinfo command should be handled asynchronously (cause it blocks the server)
137
138* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
139 16:09 <@schmorp> ende des themas
140 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 136* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
141 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 137 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
142 16:09 <@schmorp> erinnert mich dran 138 16:09 <@schmorp> erinnert mich dran
143 139
144* map converter 140* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
145 elmex: because of the faces and all the other nice things - i guess 141 (improve message)
146 [HUH?? please specify or remove]
147 142
148* implement no-drop-on-destroy flag (done)
149 for example to remove the specialcases for books that are destroyed
150 and contain spells (should be done)
151 143
152* look at these logs:
153 2006-09-16 01:38:16 Got unknown value in map header: race human
154 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
155 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
156 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
157 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
158 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
159 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
160
161* make sure custom keys get saved in same order as they are being loaded.
162
163* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
164 implement buildable non-safe floors.

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