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Comparing deliantra/server/TODO (file contents):
Revision 1.41 by root, Tue Mar 6 03:05:59 2007 UTC vs.
Revision 1.81 by root, Thu Jul 19 17:54:46 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
4
5* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
6 stuff beig dropped on the teleporter there).
7
8* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
9 crossfire developer who thinks that 4k is enough for everybody.
10 implement a workaround, either just telling people that their book
11 is winged or not sending it as book but as separate paragraphs or multiple
12 books. must be multiple paragraphs:
13 /* 4096 is probably way overkill, but 1024 could very well be too small.
14
15* level 100 inscription with 4 kills: a single random_Scorll treasure
16 item in the ancient mages of forgotten town palace create
17 many *hundreds* of actual scrolls when instantiated?
18
1907:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
2007:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
2107:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
2207:21:37 <schmorp> unidentified they are called potions?
2307:21:48 -cfbot:#cf- [Incen] ayup
2407:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
25
26* totla invisibility is too hard to get. monsters should attack the
27 player when hit by him or his spell anyways.
28
29* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
30
31* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
32
33* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
34
35* is_animated is sometimes written twice when saving, because it must be off when
36 no animation is set. this does not work, of course, because later the flag is written again.
37 should probably be fixed on load, not on save.
38
39* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
40 obviously this should be the real name, not the arch name.
41
42* new players sometimes seem to lack statistics
43
44* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
45
46* IMPORTANT: client structures (ns) seem to never get released ever.
47
48* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
49 check fucntion should be designed - the same for empty treasurelists
50 and similar stuff.
51
52* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
53 existing objects refer to the old archteypoes (for purposes of saving).
54 UPDATE: this is done, but an upgrade of in-memory objects is highly
55 advisable, as well as testing wether reloading actually works :)
56
57* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
58 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
59 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
60 semantics).
61
62* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
63 there. be inventive.
64
65* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
66 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
67 hitting items it shouldn't.
68
69* can users in theory steal the gems out of their snitchangel pet monsters?
70 => the nodrop mechanism used for that should also disallow stealing.
71
72* bowmode should offer different capabilities given on level of user
73 (Leonov).
74
75* player_sold 1 still gets added to maps at some point, but server cnanot read it.
76 resolve the situation by either implementing it fully or removing it fully.
2 77
3* climbing, meditating, levitating skills etc. should give you experience per use 78* climbing, meditating, levitating skills etc. should give you experience per use
4 79
5* rewrite banish in perl (low priority) 80* rewrite banish in perl (low priority)
6 81
7* nekosan snatches the fish, which stays in the playr inventory. 82* nekosan snatches the fish, which stays in the playr inventory.
8 remove should automaticlaly send esrv_del_item, and nobody else should, 83 remove should automaticlaly send esrv_del_item, and nobody else should,
9 for inv items. 84 for inv items. same for ipo.
10 85
11* output-count and output-sync defaults *might* cause delay by one message 86* output-count and output-sync defaults *might* cause delay by one message
12 for new users. 87 for new users.
13
14* arrest => jail, but the jailed player can suicide and will wake up
15 in his normal savebed, not the jailbed.
16 88
17* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 89* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
18 2007-02-03 03:49:06.011 Discarding object without arch: texas 90 2007-02-03 03:49:06.011 Discarding object without arch: texas
19 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 91 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
20 2007-02-03 03:54:36.926 Discarding object without arch: event_say 92 2007-02-03 03:54:36.926 Discarding object without arch: event_say
21 93
22* IMPORTANT: 94* IMPORTANT:
23 entering instantiated random maps whose meta file is missing freezes the player. 95 entering instantiated random maps whose meta file is missing freezes the player.
24
25* debug_desc should display env information, too.
26 96
27* random speed should result in randomised initial animation face. 97* random speed should result in randomised initial animation face.
28 98
29* example of why a player was kept alive long after having logged out. 99* example of why a player was kept alive long after having logged out.
30 those are probably in a player inventory. 100 those are probably in a player inventory.
36 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 106 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
37 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 107 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
38 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 108 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
39 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) 109 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
40 110
41* The exit to 'random map at , level ' is closed
42 happens on first entry to a random map *sometimes*. meta file not yet written?
43
44* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 111* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
45 => use debug_desc 112 => use debug_desc
46 => find out whats causing it 113 => find out whats causing it
47 114
48* the server loves to basically freeze with high cpu load.
49 everything seems to work, except extremely slow.
50 maybe related to such stuff: (maybe too many monsters for some reason?)
51 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
52
53* training center (kobold etc.) does not stop working after 30-40min 115* training center (kobold etc.) does not stop working after 30-40min
54 but goes on for 2 hours _at least_. 116 but goes on for 2 hours _at least_.
55 117
56* summoned monsters seem to be too peaceful - demonology tower elementals,
57 bloodwell (seems to be an old issue).
58
59* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 118* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
60 119 original crossfire: 100% cpu usage => freeze
61* re-enable cede in save, when deemed stable. 120 after mapspace::update fix: 40%
62 121 after map protocol optimisation: 15%
63* important: re-enable out-of-order execution of chat and say by making them
64 packets instead of commands, by pre-parsing ncom/command.
65 (this is really hard, other command smight qualify, too...)
66 122
67* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 123* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
68 this is simply counterwall hitting monsters. but why does it happen? 124 this is simply counterwall hitting monsters. but why does it happen?
69 125
70* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 126* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
74 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 130 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
75 animated weapon out and you disconnect, that it'd simply a) fall to the 131 animated weapon out and you disconnect, that it'd simply a) fall to the
76 ground or b) return to your inv? Rather than disappearing into the void of 132 ground or b) return to your inv? Rather than disappearing into the void of
77 nothingness. 133 nothingness.
78 134
79* rewrite gen_worldmap so that it replaces floors instead putting the
80 overlay on top of the worldmap.
81
82* investigate face and ground problems in world_109_126
83
84* mapinfo command should be handled asynchronously (cause it blocks the server) 135* mapinfo command should be handled asynchronously (cause it blocks the server)
85
86* drop unpaid items when dieing on the spot.
87
88* arch/river/* need to be converted to new .x scheme
89 136
90* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 137* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
91 16:09 <@schmorp> ende des themas 138 16:09 <@schmorp> ende des themas
92 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 139 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
93 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 140 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
94 16:09 <@schmorp> erinnert mich dran 141 16:09 <@schmorp> erinnert mich dran
95 142
96* map converter 143* map converter
97 elmex: because of the faces and all the other nice things - i guess 144 elmex: because of the faces and all the other nice things - i guess
145 [HUH?? please specify or remove]
98 146
99* implement no-drop-on-destroy flag (done) 147* implement no-drop-on-destroy flag (done)
100 for example to remove the specialcases for books that are destroyed 148 for example to remove the specialcases for books that are destroyed
101 and contain spells (should be done) 149 and contain spells (should be done)
102 150
109 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 157 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
110 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 158 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
111 159
112* make sure custom keys get saved in same order as they are being loaded. 160* make sure custom keys get saved in same order as they are being loaded.
113 161
162* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
163 implement buildable non-safe floors.

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