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Comparing deliantra/server/TODO (file contents):
Revision 1.88 by root, Tue Aug 7 21:58:40 2007 UTC vs.
Revision 1.117 by elmex, Fri Feb 1 14:17:57 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3*
4
5* when detect monster is casted while eg. a ball of lighning is active, it's not
6 shown long enough for the player to notice (probably due to LOS calculations).
7
8* important: mobs can cross shop-boundaries using shopmats. this must not be :/
9
10* important: word-of-recall cast before dieing will recall you out of nimbus.
11
12* drop all and get all will result in trying to pick up yourself
13 (likely harmless)
14
15* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
16 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
17
18* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
19
20* sync_job in random map prepare still exists.
21
22* IMPORTANT:
23 "cannot change rod when levitating"
24
25* vanessa kept active because of:
26 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
27 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
28 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
29
30* dragon cannot apply ipo writing pen (lack the body), but use skill fine
31
32* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
33
3http://stonewashed.net/sfx.html 34http://stonewashed.net/sfx.html
4 35
362007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
372007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
382007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
392007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
40
5http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg 41http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
6 42
7* 10:47:00 <irwiss> schmorp; I seem to have found a bug... If you open a container, and 432007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
8 then it disappears - burnt by a fire spell for example, you can't 442007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
9 close it, nor can you see items on the ground until you relogin 452007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
10 10:47:17 <schmorp> hmm 462007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
11 10:47:20 <schmorp> thats with cfplus? 472007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
12 10:47:22 -cfbot:#cf- irwiss logged in 482007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
13 10:47:26 <irwiss> Yep 492007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
502007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
512007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
522007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
532007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
542007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
552007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
562007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
14 57
15* diseases refer to their owner, keeping diseasd players alive needlessly. 58
59* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
16 60
17* for the future: adjust sp regenration in that way that it doesn't 61* for the future: adjust sp regenration in that way that it doesn't
18 regenrate when food is below < 200 (a magic constant) 62 regenrate when food is below < 200 (a magic constant)
19 63
20* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid 64* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
3907:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8307:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
40 84
41* totla invisibility is too hard to get. monsters should attack the 85* totla invisibility is too hard to get. monsters should attack the
42 player when hit by him or his spell anyways. 86 player when hit by him or his spell anyways.
43 87
44* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
45
46* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded 88* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
47 89
48* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. 90* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
49 91
50* is_animated is sometimes written twice when saving, because it must be off when 92* is_animated is sometimes written twice when saving, because it must be off when
95* rewrite banish in perl (low priority) 137* rewrite banish in perl (low priority)
96 138
97* nekosan snatches the fish, which stays in the playr inventory. 139* nekosan snatches the fish, which stays in the playr inventory.
98 remove should automaticlaly send esrv_del_item, and nobody else should, 140 remove should automaticlaly send esrv_del_item, and nobody else should,
99 for inv items. same for ipo. 141 for inv items. same for ipo.
100
101* output-count and output-sync defaults *might* cause delay by one message
102 for new users.
103 142
104* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 143* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
105 2007-02-03 03:49:06.011 Discarding object without arch: texas 144 2007-02-03 03:49:06.011 Discarding object without arch: texas
106 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 145 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
107 2007-02-03 03:54:36.926 Discarding object without arch: event_say 146 2007-02-03 03:54:36.926 Discarding object without arch: event_say
145 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 184 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
146 animated weapon out and you disconnect, that it'd simply a) fall to the 185 animated weapon out and you disconnect, that it'd simply a) fall to the
147 ground or b) return to your inv? Rather than disappearing into the void of 186 ground or b) return to your inv? Rather than disappearing into the void of
148 nothingness. 187 nothingness.
149 188
150* mapinfo command should be handled asynchronously (cause it blocks the server)
151
152* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
153 16:09 <@schmorp> ende des themas
154 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 189* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
155 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 190 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
156 16:09 <@schmorp> erinnert mich dran 191 16:09 <@schmorp> erinnert mich dran
157 192
158* map converter 193* map converter
159 elmex: because of the faces and all the other nice things - i guess 194 elmex: because of the faces and all the other nice things - i guess

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