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Comparing deliantra/server/TODO (file contents):
Revision 1.93 by root, Wed Aug 22 23:37:08 2007 UTC vs.
Revision 1.144 by root, Fri Dec 26 13:27:31 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* make inscription easier to use: offer a full dialog with multiple lines, let
4 users re-write/edit books to their liking (without givign exp).
5
6* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
7
8* TODO: re-apply items on log-in
9
10* create 100 chicken => some unseen item updates
11
12* dragons should not be able to change their title via the settings tab in playerbook
13
14* syncpoints: rules, news, motd, crossfiremail, hiscore
15 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
16
17* lone-town shops say "no shop nearby" with use_skill bargaining.
18
19* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
20
21* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
22
23* *sigh*
24 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
25 _after_ the weight update fix
26
27* unique items in maps not handled correctly: server should remember wether a unique
28 file was written and force it to be written again, even if empty.
29
30* can't move onto navar harbour piers when levitating.
31
32* drakkar pking system assumed to be well-balanced: any documentation?
33
34* tutorial in client
3518:24:32 <qwe> just a note
3618:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
37 was reading it (by then) to get what was wrong and the instructions
38 there are outdated.
39
40* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
41 simply by dropping it.
42
43* important: mobs can cross shop-boundaries using shopmats. this must not be :/
44
45* drop all and get all will result in trying to pick up yourself
46 (likely harmless)
47
48* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
49
50* vanessa kept active because of:
51 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
52 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
53 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
54
55* dragon cannot apply ipo writing pen (lack the body), but use skill fine
2 56
3http://stonewashed.net/sfx.html 57http://stonewashed.net/sfx.html
4 58
592007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
602007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
612007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
622007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
63
5http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg 64http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
6
7* the navar tower is in the cdc region, so town portal brings you to cdc
8 (nice shortcut - close it).
9
10* "You get the distinct feeling that <other> is nuts" actually appeared once.
11 65
12* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 66* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
13 67
14* IMPORTANT: the ex command does not properly filter cfpod.
15
16* diseases refer to their owner, keeping diseasd players alive needlessly.
17
18* for the future: adjust sp regenration in that way that it doesn't 68* for the future: adjust sp regenration in that way that it doesn't
19 regenrate when food is below < 200 (a magic constant) 69 regenrate when food is below < 200 (a magic constant)
20
21* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
22 stuff beig dropped on the teleporter there).
23
24* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
25 crossfire developer who thinks that 4k is enough for everybody.
26 implement a workaround, either just telling people that their book
27 is winged or not sending it as book but as separate paragraphs or multiple
28 books. must be multiple paragraphs:
29 /* 4096 is probably way overkill, but 1024 could very well be too small.
30 70
31* level 100 inscription with 4 kills: a single random_Scorll treasure 71* level 100 inscription with 4 kills: a single random_Scorll treasure
32 item in the ancient mages of forgotten town palace create 72 item in the ancient mages of forgotten town palace create
33 many *hundreds* of actual scrolls when instantiated? 73 many *hundreds* of actual scrolls when instantiated?
34 74
3707:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 7707:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
3807:21:37 <schmorp> unidentified they are called potions? 7807:21:37 <schmorp> unidentified they are called potions?
3907:21:48 -cfbot:#cf- [Incen] ayup 7907:21:48 -cfbot:#cf- [Incen] ayup
4007:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8007:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
41 81
42* totla invisibility is too hard to get. monsters should attack the
43 player when hit by him or his spell anyways.
44
45* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
46
47* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
48
49* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
50
51* is_animated is sometimes written twice when saving, because it must be off when
52 no animation is set. this does not work, of course, because later the flag is written again.
53 should probably be fixed on load, not on save.
54
55* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
56 obviously this should be the real name, not the arch name.
57
58* new players sometimes seem to lack statistics
59
60* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 82* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
61
62* IMPORTANT: client structures (ns) seem to never get released ever.
63
64* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
65 check fucntion should be designed - the same for empty treasurelists
66 and similar stuff.
67
68* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
69 existing objects refer to the old archteypoes (for purposes of saving).
70 UPDATE: this is done, but an upgrade of in-memory objects is highly
71 advisable, as well as testing wether reloading actually works :)
72 83
73* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 84* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
74 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 85 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
75 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 86 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
76 semantics). 87 semantics).
91* player_sold 1 still gets added to maps at some point, but server cnanot read it. 102* player_sold 1 still gets added to maps at some point, but server cnanot read it.
92 resolve the situation by either implementing it fully or removing it fully. 103 resolve the situation by either implementing it fully or removing it fully.
93 104
94* climbing, meditating, levitating skills etc. should give you experience per use 105* climbing, meditating, levitating skills etc. should give you experience per use
95 106
96* rewrite banish in perl (low priority)
97
98* nekosan snatches the fish, which stays in the playr inventory.
99 remove should automaticlaly send esrv_del_item, and nobody else should,
100 for inv items. same for ipo.
101
102* output-count and output-sync defaults *might* cause delay by one message
103 for new users.
104
105* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 107* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
106 2007-02-03 03:49:06.011 Discarding object without arch: texas 108 2007-02-03 03:49:06.011 Discarding object without arch: texas
107 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 109 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
108 2007-02-03 03:54:36.926 Discarding object without arch: event_say 110 2007-02-03 03:54:36.926 Discarding object without arch: event_say
109 111
110* IMPORTANT: 112* IMPORTANT:
111 entering instantiated random maps whose meta file is missing freezes the player. 113 entering instantiated random maps whose meta file is missing freezes the player.
112 114
113* random speed should result in randomised initial animation face. 115* random speed should result in randomised initial animation face.
114 116
115* example of why a player was kept alive long after having logged out.
116 those are probably in a player inventory.
117 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
118 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
119 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
120 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
121 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
122 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
123 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
124 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
125 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
126
127* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
128 => use debug_desc
129 => find out whats causing it
130
131* training center (kobold etc.) does not stop working after 30-40min 117* training center (kobold etc.) does not stop working after 30-40min
132 but goes on for 2 hours _at least_. 118 but goes on for 2 hours _at least_.
133 119
134* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
135 original crossfire: 100% cpu usage => freeze
136 after mapspace::update fix: 40%
137 after map protocol optimisation: 15%
138
139* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 120* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
140 this is simply counterwall hitting monsters. but why does it happen? 121 this is simply counterwall hitting monsters. but why does it happen?
141
142* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
143 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
144 122
145* animated weapons should come back to the player when he dies/disconnects? 123* animated weapons should come back to the player when he dies/disconnects?
146 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 124 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
147 animated weapon out and you disconnect, that it'd simply a) fall to the 125 animated weapon out and you disconnect, that it'd simply a) fall to the
148 ground or b) return to your inv? Rather than disappearing into the void of 126 ground or b) return to your inv? Rather than disappearing into the void of
149 nothingness. 127 nothingness.
150 128
151* mapinfo command should be handled asynchronously (cause it blocks the server)
152
153* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
154 16:09 <@schmorp> ende des themas
155 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 129* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
156 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 130 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
157 16:09 <@schmorp> erinnert mich dran 131 16:09 <@schmorp> erinnert mich dran
158 132
159* map converter 133* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
160 elmex: because of the faces and all the other nice things - i guess 134 (improve message)
161 [HUH?? please specify or remove]
162 135
163* implement no-drop-on-destroy flag (done)
164 for example to remove the specialcases for books that are destroyed
165 and contain spells (should be done)
166 136
167* look at these logs:
168 2006-09-16 01:38:16 Got unknown value in map header: race human
169 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
170 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
171 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
172 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
173 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
174
175* make sure custom keys get saved in same order as they are being loaded.
176
177* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
178 implement buildable non-safe floors.

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