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Comparing deliantra/server/TODO (file contents):
Revision 1.97 by root, Thu Aug 30 08:44:12 2007 UTC vs.
Revision 1.125 by root, Mon May 5 15:06:06 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* tell player when he is starving.
4
5* drakkar pking system assumed to be well-balanced: any documentation?
6
7* tutorial in client
818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
12
13* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
14 simply by dropping it.
15
16* missile weapons seem to be buggy w.r.t. applying things to players like
17 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
18 increases their spell regen.
19
20* when detect monster is cast while eg. a ball of lighning is active, it's not
21 shown long enough for the player to notice (probably due to LOS calculations).
22
23* important: mobs can cross shop-boundaries using shopmats. this must not be :/
24
25* important: word-of-recall cast before dieing will recall you out of nimbus.
26
27* drop all and get all will result in trying to pick up yourself
28 (likely harmless)
29
30* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
31 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
32
33* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
34
35* sync_job in random map prepare still exists.
36
3* IMPORTANT: 37* IMPORTANT:
4 there is a possible deadlock condition when one palyer has something that refers to another 38 "cannot change rod when levitating"
5 ansd that one has something that refers to the former, or more complicated cycles, as
6 loading one will try to load the other which will block on waiting for the first one.
7 solution: none, really, except maintaining a "currently being loaded" hash for maps
8 and players and use that...
9 39
102007-08-26 18:04:38.1909 Can't locate object method "ns" via package "cf::client::wrap" at /opt/crossfire/share/crossfire/cf.pm line 2582. 40* vanessa kept active because of:
112007-08-26 18:04:38.1910 ... while processing EXTCMD(cf::player::wrap=HASH(0x3a56920) {"msgid":"a1","version":1,"msgtype":"cfplus_support"}) event, skipping processing altogether. 41 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
42 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
43 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
44
45* dragon cannot apply ipo writing pen (lack the body), but use skill fine
46
47* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
12 48
13http://stonewashed.net/sfx.html 49http://stonewashed.net/sfx.html
50
512007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
522007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
532007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
542007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
14 55
15http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg 56http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
16 57
172007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500 582007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
182007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275 592007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
282007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 692007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
292007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse 702007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
302007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) 712007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
31 72
32 73
33* "You get the distinct feeling that <other> is nuts" actually appeared once.
34
35* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 74* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
36
37* IMPORTANT: the ex command does not properly filter cfpod.
38
39* diseases refer to their owner, keeping diseasd players alive needlessly.
40 75
41* for the future: adjust sp regenration in that way that it doesn't 76* for the future: adjust sp regenration in that way that it doesn't
42 regenrate when food is below < 200 (a magic constant) 77 regenrate when food is below < 200 (a magic constant)
43 78
44* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid 79* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
45 stuff beig dropped on the teleporter there). 80 stuff beig dropped on the teleporter there).
46
47* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
48 crossfire developer who thinks that 4k is enough for everybody.
49 implement a workaround, either just telling people that their book
50 is winged or not sending it as book but as separate paragraphs or multiple
51 books. must be multiple paragraphs:
52 /* 4096 is probably way overkill, but 1024 could very well be too small.
53 81
54* level 100 inscription with 4 kills: a single random_Scorll treasure 82* level 100 inscription with 4 kills: a single random_Scorll treasure
55 item in the ancient mages of forgotten town palace create 83 item in the ancient mages of forgotten town palace create
56 many *hundreds* of actual scrolls when instantiated? 84 many *hundreds* of actual scrolls when instantiated?
57 85
6207:21:48 -cfbot:#cf- [Incen] ayup 9007:21:48 -cfbot:#cf- [Incen] ayup
6307:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 9107:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
64 92
65* totla invisibility is too hard to get. monsters should attack the 93* totla invisibility is too hard to get. monsters should attack the
66 player when hit by him or his spell anyways. 94 player when hit by him or his spell anyways.
67
68* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
69 95
70* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded 96* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
71 97
72* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. 98* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
73 99
81* new players sometimes seem to lack statistics 107* new players sometimes seem to lack statistics
82 108
83* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 109* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
84 110
85* IMPORTANT: client structures (ns) seem to never get released ever. 111* IMPORTANT: client structures (ns) seem to never get released ever.
86
87* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
88 check fucntion should be designed - the same for empty treasurelists
89 and similar stuff.
90
91* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
92 existing objects refer to the old archteypoes (for purposes of saving).
93 UPDATE: this is done, but an upgrade of in-memory objects is highly
94 advisable, as well as testing wether reloading actually works :)
95 112
96* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 113* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
97 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 114 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
98 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 115 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
99 semantics). 116 semantics).
116 133
117* climbing, meditating, levitating skills etc. should give you experience per use 134* climbing, meditating, levitating skills etc. should give you experience per use
118 135
119* rewrite banish in perl (low priority) 136* rewrite banish in perl (low priority)
120 137
121* nekosan snatches the fish, which stays in the playr inventory.
122 remove should automaticlaly send esrv_del_item, and nobody else should,
123 for inv items. same for ipo.
124
125* output-count and output-sync defaults *might* cause delay by one message
126 for new users.
127
128* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 138* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
129 2007-02-03 03:49:06.011 Discarding object without arch: texas 139 2007-02-03 03:49:06.011 Discarding object without arch: texas
130 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 140 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
131 2007-02-03 03:54:36.926 Discarding object without arch: event_say 141 2007-02-03 03:54:36.926 Discarding object without arch: event_say
132 142
133* IMPORTANT: 143* IMPORTANT:
134 entering instantiated random maps whose meta file is missing freezes the player. 144 entering instantiated random maps whose meta file is missing freezes the player.
135 145
136* random speed should result in randomised initial animation face. 146* random speed should result in randomised initial animation face.
137 147
138* example of why a player was kept alive long after having logged out.
139 those are probably in a player inventory.
140 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
141 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
142 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
143 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
144 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
145 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
146 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
147 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
148 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
149
150* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
151 => use debug_desc
152 => find out whats causing it
153
154* training center (kobold etc.) does not stop working after 30-40min 148* training center (kobold etc.) does not stop working after 30-40min
155 but goes on for 2 hours _at least_. 149 but goes on for 2 hours _at least_.
156 150
157* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
158 original crossfire: 100% cpu usage => freeze
159 after mapspace::update fix: 40%
160 after map protocol optimisation: 15%
161
162* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 151* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
163 this is simply counterwall hitting monsters. but why does it happen? 152 this is simply counterwall hitting monsters. but why does it happen?
164
165* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
166 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
167 153
168* animated weapons should come back to the player when he dies/disconnects? 154* animated weapons should come back to the player when he dies/disconnects?
169 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 155 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
170 animated weapon out and you disconnect, that it'd simply a) fall to the 156 animated weapon out and you disconnect, that it'd simply a) fall to the
171 ground or b) return to your inv? Rather than disappearing into the void of 157 ground or b) return to your inv? Rather than disappearing into the void of
172 nothingness. 158 nothingness.
173 159
174* mapinfo command should be handled asynchronously (cause it blocks the server)
175
176* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
177 16:09 <@schmorp> ende des themas
178 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 160* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
179 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 161 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
180 16:09 <@schmorp> erinnert mich dran 162 16:09 <@schmorp> erinnert mich dran
181
182* map converter
183 elmex: because of the faces and all the other nice things - i guess
184 [HUH?? please specify or remove]
185 163
186* implement no-drop-on-destroy flag (done) 164* implement no-drop-on-destroy flag (done)
187 for example to remove the specialcases for books that are destroyed 165 for example to remove the specialcases for books that are destroyed
188 and contain spells (should be done) 166 and contain spells (should be done)
189 167
190* look at these logs:
191 2006-09-16 01:38:16 Got unknown value in map header: race human
192 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
193 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
194 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
195 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
196 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
197
198* make sure custom keys get saved in same order as they are being loaded. 168* make sure custom keys get saved in same order as they are being loaded.
199 169
200* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
201 implement buildable non-safe floors.

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