Here are listed some todos which should be looked into sometimes. * drakkar pking system assumed to be well-balanced: any documentation? * tutorial in client 18:24:32 just a note 18:25:19 about the inscription change, the tutorial have to be update, since I was reading it (by then) to get what was wrong and the instructions there are outdated. * ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or simply by dropping it. * missile weapons seem to be buggy w.r.t. applying things to players like their sp attributed. see handcrossbow, which has eg. sp 30 set, which increases their spell regen. * when detect monster is cast while eg. a ball of lighning is active, it's not shown long enough for the player to notice (probably due to LOS calculations). * important: mobs can cross shop-boundaries using shopmats. this must not be :/ * drop all and get all will result in trying to pick up yourself (likely harmless) * IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows. 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows. * IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner * sync_job in random map prepare still exists. * IMPORTANT: "cannot change rod when levitating" * vanessa kept active because of: owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on @1+1) owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on @1+1) -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). * dragon cannot apply ipo writing pen (lack the body), but use skill fine * 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17) http://stonewashed.net/sfx.html 2007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() 2007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 2007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 2007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg 2007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500 2007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275 2007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245 2007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271 2007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106 2007-08-21 18:38:41.9102 [ABT] [std::deque >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059 2007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612 2007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509 2007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145 2007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506 2007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60 2007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 2007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) * prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. * for the future: adjust sp regenration in that way that it doesn't regenrate when food is below < 200 (a magic constant) * IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid stuff beig dropped on the teleporter there). * level 100 inscription with 4 kills: a single random_Scorll treasure item in the ancient mages of forgotten town palace create many *hundreds* of actual scrolls when instantiated? 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 07:21:37 unidentified they are called potions? 07:21:48 -cfbot:#cf- [Incen] ayup 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms * totla invisibility is too hard to get. monsters should attack the player when hit by him or his spell anyways. * IMPORTANT: cnanot enter G in chat/irc, as it gets expanded * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. * is_animated is sometimes written twice when saving, because it must be off when no animation is set. this does not work, of course, because later the flag is written again. should probably be fixed on load, not on save. * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning obviously this should be the real name, not the arch name. * new players sometimes seem to lack statistics * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still * IMPORTANT: client structures (ns) seem to never get released ever. * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts firing into a specific direction. fire 0 only fires once (this is a bug, but most clients move firing on yourself on non-shift-kp_5 because servers do not support the shifted semantics). * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest there. be inventive. * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary hitting items it shouldn't. * can users in theory steal the gems out of their snitchangel pet monsters? => the nodrop mechanism used for that should also disallow stealing. * bowmode should offer different capabilities given on level of user (Leonov). * player_sold 1 still gets added to maps at some point, but server cnanot read it. resolve the situation by either implementing it fully or removing it fully. * climbing, meditating, levitating skills etc. should give you experience per use * rewrite banish in perl (low priority) * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 2007-02-03 03:49:06.011 Discarding object without arch: texas 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 2007-02-03 03:54:36.926 Discarding object without arch: event_say * IMPORTANT: entering instantiated random maps whose meta file is missing freezes the player. * random speed should result in randomised initial animation face. * training center (kobold etc.) does not stop working after 30-40min but goes on for 2 hours _at least_. * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. this is simply counterwall hitting monsters. but why does it happen? * animated weapons should come back to the player when he dies/disconnects? 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an animated weapon out and you disconnect, that it'd simply a) fall to the ground or b) return to your inv? Rather than disappearing into the void of nothingness. * 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 16:09 <@schmorp> erinnert mich dran * implement no-drop-on-destroy flag (done) for example to remove the specialcases for books that are destroyed and contain spells (should be done) * make sure custom keys get saved in same order as they are being loaded.