Here are listed some todos which should be looked into sometimes. * off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP * *sigh* 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172) _after_ the weight update fix * unique items in maps not handled correctly: server should remember wether a unique file was written and force it to be written again, even if empty. * 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6) * can't move onto navar harbour piers when levitating. * drakkar pking system assumed to be well-balanced: any documentation? * tutorial in client 18:24:32 just a note 18:25:19 about the inscription change, the tutorial have to be update, since I was reading it (by then) to get what was wrong and the instructions there are outdated. * ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or simply by dropping it. * important: mobs can cross shop-boundaries using shopmats. this must not be :/ * drop all and get all will result in trying to pick up yourself (likely harmless) * IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner * vanessa kept active because of: owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on @1+1) owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on @1+1) -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). * dragon cannot apply ipo writing pen (lack the body), but use skill fine http://stonewashed.net/sfx.html 2007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() 2007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 2007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 2007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg 2007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500 2007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275 2007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245 2007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271 2007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106 2007-08-21 18:38:41.9102 [ABT] [std::deque >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059 2007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612 2007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509 2007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145 2007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506 2007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60 2007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 2007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) * prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. * for the future: adjust sp regenration in that way that it doesn't regenrate when food is below < 200 (a magic constant) * level 100 inscription with 4 kills: a single random_Scorll treasure item in the ancient mages of forgotten town palace create many *hundreds* of actual scrolls when instantiated? 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 07:21:37 unidentified they are called potions? 07:21:48 -cfbot:#cf- [Incen] ayup 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms * totla invisibility is too hard to get. monsters should attack the player when hit by him or his spell anyways. * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts firing into a specific direction. fire 0 only fires once (this is a bug, but most clients move firing on yourself on non-shift-kp_5 because servers do not support the shifted semantics). * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest there. be inventive. * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary hitting items it shouldn't. * can users in theory steal the gems out of their snitchangel pet monsters? => the nodrop mechanism used for that should also disallow stealing. * bowmode should offer different capabilities given on level of user (Leonov). * player_sold 1 still gets added to maps at some point, but server cnanot read it. resolve the situation by either implementing it fully or removing it fully. * climbing, meditating, levitating skills etc. should give you experience per use * rewrite banish in perl (low priority) * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 2007-02-03 03:49:06.011 Discarding object without arch: texas 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 2007-02-03 03:54:36.926 Discarding object without arch: event_say * IMPORTANT: entering instantiated random maps whose meta file is missing freezes the player. * random speed should result in randomised initial animation face. * training center (kobold etc.) does not stop working after 30-40min but goes on for 2 hours _at least_. * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. this is simply counterwall hitting monsters. but why does it happen? * animated weapons should come back to the player when he dies/disconnects? 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an animated weapon out and you disconnect, that it'd simply a) fall to the ground or b) return to your inv? Rather than disappearing into the void of nothingness. * 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 16:09 <@schmorp> erinnert mich dran * 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type (improve message)