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/cvs/deliantra/server/TODO
Revision: 1.144
Committed: Fri Dec 26 13:27:31 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
CVS Tags: rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_79, rel-2_78
Changes since 1.143: +1 -47 lines
Log Message:
slight changes

File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 * make inscription easier to use: offer a full dialog with multiple lines, let
4 users re-write/edit books to their liking (without givign exp).
5
6 * TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
7
8 * TODO: re-apply items on log-in
9
10 * create 100 chicken => some unseen item updates
11
12 * dragons should not be able to change their title via the settings tab in playerbook
13
14 * syncpoints: rules, news, motd, crossfiremail, hiscore
15 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
16
17 * lone-town shops say "no shop nearby" with use_skill bargaining.
18
19 * 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
20
21 * off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
22
23 * *sigh*
24 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
25 _after_ the weight update fix
26
27 * unique items in maps not handled correctly: server should remember wether a unique
28 file was written and force it to be written again, even if empty.
29
30 * can't move onto navar harbour piers when levitating.
31
32 * drakkar pking system assumed to be well-balanced: any documentation?
33
34 * tutorial in client
35 18:24:32 <qwe> just a note
36 18:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
37 was reading it (by then) to get what was wrong and the instructions
38 there are outdated.
39
40 * ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
41 simply by dropping it.
42
43 * important: mobs can cross shop-boundaries using shopmats. this must not be :/
44
45 * drop all and get all will result in trying to pick up yourself
46 (likely harmless)
47
48 * IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
49
50 * vanessa kept active because of:
51 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
52 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
53 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
54
55 * dragon cannot apply ipo writing pen (lack the body), but use skill fine
56
57 http://stonewashed.net/sfx.html
58
59 2007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
60 2007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
61 2007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
62 2007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
63
64 http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
65
66 * prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
67
68 * for the future: adjust sp regenration in that way that it doesn't
69 regenrate when food is below < 200 (a magic constant)
70
71 * level 100 inscription with 4 kills: a single random_Scorll treasure
72 item in the ancient mages of forgotten town palace create
73 many *hundreds* of actual scrolls when instantiated?
74
75 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
76 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
77 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
78 07:21:37 <schmorp> unidentified they are called potions?
79 07:21:48 -cfbot:#cf- [Incen] ayup
80 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
81
82 * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
83
84 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
85 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
86 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
87 semantics).
88
89 * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
90 there. be inventive.
91
92 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
93 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
94 hitting items it shouldn't.
95
96 * can users in theory steal the gems out of their snitchangel pet monsters?
97 => the nodrop mechanism used for that should also disallow stealing.
98
99 * bowmode should offer different capabilities given on level of user
100 (Leonov).
101
102 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
103 resolve the situation by either implementing it fully or removing it fully.
104
105 * climbing, meditating, levitating skills etc. should give you experience per use
106
107 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
108 2007-02-03 03:49:06.011 Discarding object without arch: texas
109 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
110 2007-02-03 03:54:36.926 Discarding object without arch: event_say
111
112 * IMPORTANT:
113 entering instantiated random maps whose meta file is missing freezes the player.
114
115 * random speed should result in randomised initial animation face.
116
117 * training center (kobold etc.) does not stop working after 30-40min
118 but goes on for 2 hours _at least_.
119
120 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
121 this is simply counterwall hitting monsters. but why does it happen?
122
123 * animated weapons should come back to the player when he dies/disconnects?
124 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
125 animated weapon out and you disconnect, that it'd simply a) fall to the
126 ground or b) return to your inv? Rather than disappearing into the void of
127 nothingness.
128
129 * 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
130 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
131 16:09 <@schmorp> erinnert mich dran
132
133 * 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
134 (improve message)
135
136