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/cvs/deliantra/server/TODO
Revision: 1.20
Committed: Sun Jan 14 22:54:18 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.19: +7 -2 lines
Log Message:
this seems to fix the random map closed bug... but why?

File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 * 2007-01-14 23:52:16.889 Object {cnt:633692,uuid:<1,a1a1ab5c>,name:"Guard of the ancient mages",flags:[0,8,11,14,21,33,38,39,40,52,53,54,55,56,57,58,66,79,82,93,103],type:0}(on /darcap/forgotten_town/palace@6+1) lacks animation.
4
5 #possibly fixed
6 #* The exit to 'random map at , level ' is closed
7 # happens on first entry to a random map *sometimes*. meta file not yet written?
8
9 * re-enable cede in save, when deemed stable.
10
11 * important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster?
12 seems to cause severe cpu usage
13 swapping out fixes it
14
15 * important: re-enable out-of-order execution of chat and say by making them
16 packets instead of commands, by pre-parsing ncom/command.
17
18 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
19 this is simply counterwall hitting monsters. but why does it happen?
20
21 * animated weapons should come back to the player when he dies/disconnects?
22 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
23 animated weapon out and you disconnect, that it'd simply a) fall to the
24 ground or b) return to your inv? Rather than disappearing into the void of
25 nothingness.
26
27 * rewrite gen_worldmap so that it replaces floors instead putting the
28 overlay on top of the worldmap.
29
30 * investigate face and ground problems in world_109_126
31
32 * mapinfo command should be handled asynchronously (cause it blocks the server)
33
34 * drop unpaid items when dieing on the spot.
35
36 * arch/river/* need to be converted to new .x scheme
37
38 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
39 16:09 <@schmorp> ende des themas
40 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
41 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
42 16:09 <@schmorp> erinnert mich dran
43 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
44
45 * map converter
46 elmex: because of the faces and all the other nice things - i guess
47
48 * implement no-drop-on-destroy flag (done)
49 for example to remove the specialcases for books that are destroyed
50 and contain spells (should be done)
51
52 * look at these logs:
53 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
54 2006-09-16 01:38:16 Got unknown value in map header: race human
55 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
56 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
57
58 * requirements need to be dcoumented:
59 safe:hole, gperf, glib, std::tr1 (::unoredred_map)