| 1 |
Here are listed some todos which should be looked into sometimes. |
| 2 |
|
| 3 |
#possibly fixed |
| 4 |
#* The exit to 'random map at , level ' is closed |
| 5 |
# happens on first entry to a random map *sometimes*. meta file not yet written? |
| 6 |
|
| 7 |
* re-enable cede in save, when deemed stable. |
| 8 |
|
| 9 |
* important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? |
| 10 |
seems to cause severe cpu usage |
| 11 |
swapping out fixes it |
| 12 |
|
| 13 |
* important: re-enable out-of-order execution of chat and say by making them |
| 14 |
packets instead of commands, by pre-parsing ncom/command. |
| 15 |
|
| 16 |
* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
| 17 |
this is simply counterwall hitting monsters. but why does it happen? |
| 18 |
|
| 19 |
* animated weapons should come back to the player when he dies/disconnects? |
| 20 |
2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
| 21 |
animated weapon out and you disconnect, that it'd simply a) fall to the |
| 22 |
ground or b) return to your inv? Rather than disappearing into the void of |
| 23 |
nothingness. |
| 24 |
|
| 25 |
* rewrite gen_worldmap so that it replaces floors instead putting the |
| 26 |
overlay on top of the worldmap. |
| 27 |
|
| 28 |
* investigate face and ground problems in world_109_126 |
| 29 |
|
| 30 |
* mapinfo command should be handled asynchronously (cause it blocks the server) |
| 31 |
|
| 32 |
* drop unpaid items when dieing on the spot. |
| 33 |
|
| 34 |
* arch/river/* need to be converted to new .x scheme |
| 35 |
|
| 36 |
* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
| 37 |
16:09 <@schmorp> ende des themas |
| 38 |
16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
| 39 |
16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
| 40 |
16:09 <@schmorp> erinnert mich dran |
| 41 |
16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke) |
| 42 |
|
| 43 |
* map converter |
| 44 |
elmex: because of the faces and all the other nice things - i guess |
| 45 |
|
| 46 |
* implement no-drop-on-destroy flag (done) |
| 47 |
for example to remove the specialcases for books that are destroyed |
| 48 |
and contain spells (should be done) |
| 49 |
|
| 50 |
* look at these logs: |
| 51 |
2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] |
| 52 |
2006-09-16 01:38:16 Got unknown value in map header: race human |
| 53 |
2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
| 54 |
2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
| 55 |
|
| 56 |
* requirements need to be dcoumented: |
| 57 |
safe:hole, gperf, glib, std::tr1 (::unoredred_map) |